Players – Paul J. McAuley

Cover of Players


Players
Paul J. McAuley
390 pages
published in 2007

Paul J. McAuley used to be one of my favourite science fiction writers. Used to be, because unfortunately he seems to have chucked it in favour of writing crime and thriller novels. Probably for some silly reason as that they sell better. Not that I mind writers trying out other genres, but whereas I devoured McAuley’s science fiction novels, I couldn’t finish Mind’s Eye, the first of his thrillers I try, stopping halfway through and returned it to the library after it had been lying on my shelves accusively for a few weeks. It’s therefore with some trepidation that I approached Players, but I wanted to give him another chance. And it worked, in as far as that I finished this one.

What’s interesting is that Players shares its opening gimmick, a crime in an online game having repercussions in the real world, with Charlie Stross’ very different Halting State, which was also published this year. But whereas Charlie’s novel is set some years in the future and is quite clearly science fiction, Players is set in the here and now and quite clearly is not.

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Gardens of the Moon — Steven Erikson

Cover of Gardens of the Moon


Gardens of the Moon
Steven Erikson
703 pages
published in 1999

This may very well be the ultimate epic fantasy series. Ten books are projected, of which seven so far have been published –this being the first one– and as far as I know each sequel is bigger then the previous book. Size of course isn’t everything and there have been enough other fantasy brick series
published, so what makes this one so special?

It has everything.

A horrendously complicated system of magic, the Undead (they’re good guys, sort of) dragons, a multitude of lesser and greater gods, epic battles, a plot that makes the Wheel of Time look simple, a grittiness that matches anything Glen Cook wrote about in the Black Company series, great and powerful heroes and villains (but who is who depends on your point of view), several innocents caught up in it all, worldweary and cynical soldiers still trying to do what’s right, wizards and demons by the ton, even honest to god ninjas. Gardens of the Moon is the first book of a new fantasy series, but it feels as if you’re dropped in the middle of a long running one. There’s no slow start, no gradual acclimatising; what little clues are given to the greater story you have to find for yourself. Little is explained, there are no handy infodumps and if you’re not familiar with epic fantasy in general, do not even start this.

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Neuromancer – William Gibson

Cover of Neuromancer


Neuromancer
William Gibson
271 pages
published in 1984

The sky above the port was the color of television, tuned to a dead channel.” The first time I read that sentence was a year or two after Neuromancer had been published; it immediately made all the science fiction I had read before seem oldfashioned and dull. Only other cyberpunk still seemed relevant, though none as relevant as Neuromancer. Gibson had seen the future and pinned it down for us to enjoy. Fast forward ten years and what seemed so radical then now looked dated and silly. It was clear Gibson knew nothing of computers, that his vision was a fraud and Neuromancer an overrated piece of hackwork. Fast forward another ten years and neither view seems true. Enough time has now passed to see Neuromancer for what it really is, a novel that sits comfortably within the science fiction continuum, one part in a thread that runs from Heinlein’s juveniles through Brunner’s late sixties disaster novels like Stand on Zanzibar to modern works like Stephenson’s Cryptonomicon or Stross’ Halting State.

It had been over a decade since I last read this; I’d convinced myself that Neuromancer was actually a bad book and Gibson a hack writer for a few years so I’d buried his novels in the back of my book collection and forgot about them. But having read both Snowcrash and The Diamond Age this year I felt the urge to reread Neuromancer as well and rediscovered that this is actually quite a good novel, if you can take it on its own terms.

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Brasyl – Ian McDonald

Cover of Brasyl


Brasyl
Ian McDonald
404 pages
published in 2007

Call Ian McDonald the anti-Niven. Whereas Larry Niven has often been accused of writing all his characters as if they belong at an early sixties Californian cocktail party, McDonald’s characters always come across as belonging to the particular ethnic and cultural background they’re said to belong to. This is because McDonald, like the best science fiction writers is genuinely interested in culture as well as science, and genuinely interested in cultures other than his own. He has a knack for painting a picture of a given culture, whether real or invented, through the judicious use of background detail and character interests. So far I’ve not yet read a McDonald novel in which the world he created didn’t convince me. His latest novel, Brasyl, continues that trend. It’s set, of course, in that perpetual country of the future: Brazil.

Comparisons with McDonald’s 2004 novel River of Gods are therefore quickly made, though unjustified. Apart from that both novels take place in countries that are not often used as a setting in science fiction and apart from these settings being an essential part of them, not just an exotic background for some displaced westerners adventure to take place against, the two novels have nothing muchin common. Which is just as well.

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Halting State – Charlie Stross

Cover of Halting State


Halting State
Charlie Stross
351 pages
published in 2007

It’s ten years from now, Scotland is independent and uses a proper currency, the euro, there’s a new internet boom, phones have eaten the personal computer just like they’ve eaten digital cameras and mp3 players for most uses, security is everywhere, and various forms of massive online and alternate reality games are mass pastimes made possible by the ubiquitous overlay of offline reality by online reality in ways only hinted at by Google Earth today. Twenty years ago the internet was still a playtoy for academics and Cold Warriors, ten years ago everybody knew about it but still thought of it as an addon, today it’s an essential tool for most white collar jobs and in 2017 it’s literally everywhere to the point that getting lost in a strange city is no longer an option. In short, online and offline reality are intermixed to such an extent that a bank robbery in an mmorpg can have very real offline consequences.

Which is where Halting State starts, with sergeant Sue Smith of the Edinburgh police force being assigned a confused case which may or may not be a robbery, which after some further confusion turns out to have been a bank robbery in an online game, with which the local police force should never have become involved. It’s a hacking incident, with the nasty overtones of an insider trading financial scam, as Hayek, the company running the bank, has just had its IPO and its shares will tank once the news leaks out. For Sue, this means she’s up to her neck into something that’s not just above her, but which also has the potential to go political, quick. Not what you need to keep your scores up and your bosses happy.

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