Terminal World
Alastair Reynolds
487 pages
published in 2010
I find Alastair Reynolds hard to review. I like his work well enough to keep reading his novels, but I find it hard to say anything useful about them. As a writer, he has his feet planted firmly in the hard science fiction camp, where “hard” means no FTL ships or time travel and only the right sort of technobabble and jargon. He is however, unlike far too many American hard sf writers, not blind to literary virtues and not half bad at creating plausible, lived in futures either. All in all, most of his novels are solid, core science fiction, where if you like that sort of thing you’ll like them, but perhaps with not much to talk about other than the plot or the setting. They’re evolutionary, rather than revolutionary novels.
Terminal World is a case in point. This is a standalone adventure story set in the far future, where the world as we know it has changed considerably. It’s slowly dying, with what remains of humanity clustered on and around a gigantic artificial spire called Spearpoint, which from top to bottom is divided into zones of ever decreasing technology: Circuit City, Neon Heights, Steamtown, etc. Transfering from one zone to another is not easy: people who do it suffer from zone sickness, while higher technology stops working in a lower tech zone. Away from Spearpoint the world is largely wilderness, with the various zones becoming much larger as they spread out from the spire. What we have here in fact, is the planetary equivalent of Vernor Vinge’s Zones of Thoughts he divided the galaxy in, in A Fire Upon the Deep and sequels. It’s a great setting, with a never quite revealed secret at the heart of it observant readers might puzzle out for themselves.
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