The Zero Stone
Andre Norton
221 pages
published in 1968
You can’t accuse Andre Norton from starting her stories slowly. When The Zero Stone opens, its protagonist, Murdoc Jern is fleeing through a primitive town on an alien planet, barely one step ahead of a mob of religious fanatics wanting to kill him. They already killed his boss when the priests of a local cult indicated the both of them for their next ritual victims, but Murdoc managed to escape. He finally manages to reach the dubious safety of a free trader ship, where his only friend is the ship’s cat, but when it falls pregnant after ingesting a strange stone on the traders’ first stopover and he himself falls ill of a strange plague once the cat gives birth, he learns not only that the trader’s crew plan to abandon him on an airless moon, but also that they had been hired to kidnap him. Luckily for him, the cat’s mutant offspring turns out to be a mysterious and powerful alien intelligence who calls himself Eet and who sets out to save Murdoc from his predicament.
The reason for Murdoc’s continuing bad luck turns out to be the old memento that was the only thing he’d taken from his adopted father’s home, who had been not just a gem trader but also a retired crime Guild boss. This memento is a ring too large to be worn and containing a dull, lifeless stone; it was found on a corpse drifting in space but Murdoc’s father could never find out anything more about it, which is why he called it the zero stone. As you’d expect in a story like this, his son has more success in finding out at least some of the story behind the stone, if only by being dragged behind it in a series of increasingly desparate escapes from danger, aided and abetted by his alien companion.
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