MetaFilter has fun kicking around Ernest Cline’s latest nerd pandering novel. To be fair, it does sound awful:
We’re also told the government has been tracking the habits of its elite players, and when they arrive at their virtual battle stations, they find their favorite snacks waiting for them, their favorite songs queued up to accompany their virtual space fights, not to mention a “special strain of weed that helps people focus and enhances their ability to play videogames” that’s been cultivated just for them. In one revealing moment, Zack calls his mom in midst of the alien invasion and says the words that burn in the heart of every gamer who has ever felt demeaned for the hours they lavish on their favorite hobby: “All those years I spent playing videogames weren’t wasted after all, eh?”
Ugh.
But what struck me the most was this:
Armada is a book designed entirely around getting the reference—high-fiving the readers who recognize its shoutouts while leaving everyone else trapped behind a nerd-culture velvet rope of catchphrases and codes.
Now that’s, as both the MeFi discussion and the original article acknowledge, something that’s deeply ingrained in nerd culture, but Cline’s use feels off. It’s not just that he has contemporary teenagers (or future ones, as in his first novel) obsessed with the pop culture, all the pop culture, of their fathers and grandfathers (mothers not featuring so much), it’s the way in which they do so. Cline’s protagonists are consuming pop culture, not creating it, taking pride in collecting it and showing off their skills in doing so by constant name checking and referencing it.
It’s a very pre-internet view of geekdom, from a time when such knowledge was hard to come by, when it was sometimes genuinely difficult to find a piece of pop culture ephemera if you hadn’t picked it up or seen it when it first came out. This is no longer the case and hasn’t been for at least a decade or two, so that attitude in people who supposedly grew up in the internet age jars. Not only their obsessions are too old for them, but the ways in which they express them are too. Ultimately this is what makes Cline a bad writer, this simple failure to understand that 21st century teenagers wouldn’t have the same hangups as him.
(Title courtesy of Artw.)
Cat
July 20, 2015 at 6:39 pmOne thing I noticed about _Ready Player One_ is the disappearance of women from the ..was it 80s?… pop culture that the book was supposed to be saturated with. It was like women weren’t invented until 1990 or something.
From your comments it sounds like the new book has the same issue.