The Prize in the Game – Jo Walton

Cover of The Prize in the Game


The Prize in the Game
Jo Walton
341 pages
published in 2002

I’ve known Jo Walton a long time, from before she became a succesful novelist, when she was “just” one of the most interesting posters in various Usenet groups like rec.arts.sf.written and Rec.arts.sf.fandom. You could therefore say I wanted this novel to be good. Fortunately, having read one of her earlier novels, The King’s Peace, I knew it was very likely going to be. And I was right.

Which reminds me that The Prize in the Game is actually set in the same world as The King’s Peace and functions as a sort of prequel to it, showing the background story of some of the secondary characters. You don’t need to have read it to enjoy The Prize in the Game however; it completely stands on its own. The quickest way to describe The Prize in the Game is as a coming of age novel set in a fantasy version of Celtic Ireland, in which some of the viewpoint characters may not actually come of age. Be careful though to assume too much from this; the island of Tir Isarnagiri differs from the real or even mythological Ireland in important ways. No leprechauns here.

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Can litfic ever measure up to fantasy or sf?

Fantasy and science fiction writer and fan Jo Walton had an interesting post up today about whether mainstream, literary fiction can ever be as good as the best science fiction and fantasy novels:

In one section, she states that some well-regarded people think Middlemarch the best novel in the world, ever. I stopped and looked suspiciously at this, turned the idea around a few times, and cautiously considered that in fact perhaps Middlemarch did deserve to be considered in the same company as Lord of the Rings, Cyteen, A Fire Upon the Deep, The Disposessed and Stars in My Pocket Like Grains of Sand. (That grinding sound you hear? F.R. Leavis turning in his grave?) But you know, not really. Because it’s just an awful lot easier if you get the world ready made for you. That’s my main objection to people who say mainstream and fanfic can be as good as original SF. People can juggle two balls awfully well, and Middlemarch and Dark Reflections both do that, in their different ways, about as well as it can be done. But that still can’t really compare to people who are juggling four.

Please do not think this is the usual reverse snobbery of a certain kind of science fiction fan denying that traditional literary values are worthless; what Jo is saying is much more interesting than that. She argues that all other things being equal, writing a good literay novel is easier than writing a sf/fantasy novel, because in the second case the writer has not just to invent the plot and characters and such, but the entire world in which their story takes place and make this world accesible to their readers. Mainstream authors on the other hand do not need to do so, as they can confidently assume their readers has a certain familiarity with the world in which their novels take place.

It’s an interesting, almost seductive theory, but I don’t think it’s right. For I start I think that Jo both underestimates the work mainstream authors have to do to make their settings convincing and overestimates how much science fiction writers need to do. Just like a mainstream author does not need to explain what a car or horse is, neither does a sf writer need to explain how a hyperdrive works or what a positronic brain is. We know already, because we’ve seen these concepts in movies and television series, in cartoons even, not to mention some eighty odd years of science fiction stories. Meanwhile any mainstream author who doesn’t set their story in a setting that is right here and right now will have readers to whom this setting is new, who may not stumble over things like horses and cars, but who will stumble over say the position of women in society.

Take Jane Austen for example, writing in a society in which women almost literally had no rights at all, where women had to marry or face starvation. This is a setting that is almost unimaginable to a modern audience, yet the genius of Austen lies in making clear this essential horror even to us, without writing for us. That is a feat few science fiction authors can emulate.

Mainstream writers also have another set of balls to juggle that sf/fantasy authors need not bother with: making sure that the settings they create “feel real” to their readers. Asimov could imagine Trantor anyway he wanted it to look, because Trantor is not real. But Ian Rankin needs to make sure the Edinburgh of his novels is simular enough to the real one to convince those readers who know it….

So no, I don’t think sf writers juggle more balls than mainstream writers. Just different balls, at times.

The Shadow Rising – Robert Jordan

Cover of The Shadow Rising


The Shadow Rising
Robert Jordan
1006 pages
published in 1993

The Shadow Rising is the fourth book in Jordan’s Wheel of Time series. In my view it’s the point where the series really started to balloon. For a start it’s some 300 pages longer than the previous installment, but the plot as well gets bigger and more complicated. The most common criticism of the Wheel of Time (apart from those who, perhaps unfairly, reject it out of hand as sub-Tolkien crap) is that the story stopped progressing halfway through the series; the seeds for this are sown here. In many ways this is the watershed in the series, between what Jordan started with, a fairly linear story in the Tolkienesque mold and what it ended up being, perhaps the most complex fantasy series ever written weaving half a dozen separate storylines together into an almost coherent whole. This is the first book in the series in which the various plotlines do not come together neatly at the end of the book, nor are intended to.

But this is not the sole reason as to why this is a watershed in the series. The character of the series also changes, from being largely a quest based story to one of a more political nature. Rand al’Thor has declared himself the Dragon Reborn, drawn the sword that’s not a sword and the unfallen fortress has fallen. From now on he has a nation and a army behind him, he has revealed himself to the world and the stakes have gotten that much higher. From now on he can no longer led himself be lead, he has to lead himself. And while his friends may still be his friends, their interests and his may no longer completely match…

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The Dragon Reborn – Robert Jordan

Cover of The Dragon Reborn


The Dragon Reborn
Robert Jordan
699 pages
published in 1991

The Dragon Reborn is the third book in the Wheel of Time series and as such it does not quite have the worst artwork in the series. That honour is reserved for either the previous book The Great Hunt, with its depiction of Trollocs as humans with curved helmets or the sixth book, The Lord of Chaos, with its incompetent romance novel cover. No book in the series however has what you can call good art, or even art that bears much resemblence to the books its used on. That’s not unusual for any book of course and normally I don’t care too much about what’s on a cover, but the Darrell Sweet artwork on these is just too embarassing, especially when read in public. But never mind eh? It’s still much, much better than reading Dan Brown where people can see you.

Moving on to what’s between the covers, The Dragon Reborn is the last book in the series to duplicate the quest structure of The Lord of the Rings and also the last book in which the various storylines neatly come together in the end. It’s not the end of the series, as the series has no end, but it’s a end. From the next book, The Shadow Rising onward, things would be much more complicated. It’s also a sort of beginning, as this is the first book which is not dominated by Rand as the main character; in fact he’s hardly in it, with much of the action focussing on Perrin, Mat and Egwene/Nynaeve/Elayne in three different storylines, which come together at the climax of the book, just as with the previous two books.

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The Great Hunt – Robert Jordan

Cover of The Great Hunt


The Great Hunt
Robert Jordan
707 pages
published in 1991

I said so, didn’t I, that Robert Jordan hooks you into the story? Here I was determined just to reread The eye of the World to mark his passing, so why did I immediately reach for The Great Hunt? Because I wanted to read more of course. It had been almost a decade since the last time I read through the entire series after all. Not to mention that the weather has turned decidedly autumnal, always the best season to read a great epic fantasy series.

Now as I understand it, The Eye of the World was deliberately written as a standalone novel, in case the series didn’t take off. So all the plot threads resolve neatly at the end, and the plot itself is fairly linear and straightforward. From The Great Hunt onwards this is no longer the case. The plotlines start to unravel, with the various main characters going their own ways having their own adventures only to come together at the end and with some plot threads continuing in the next book. Unlike the later books though, where the plot threads multiply unchecked and drag themselves from book to book, here Jordan still has a tight grip on things. It’s just more clear that this is a part of a series.

Everytime I’ve read The Great Hunt I’ve had difficulty in getting started, with the first 100-150 pages or so being just pure torture to get through. Absurd of course; there’s novels that finish in fewer pages, but that’s the way it is with fat fantasies. As for why this is so hard to get started, it’s because the main character behaves like an idiot and the plot seems to crawl at first. Spoilers follow.

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