The women fandom doesn’t see

Foz Meadows aks, if we’re so annoyed at how mainstream media portrays nerds and fandom, why do we do the same when it comes to determining who is the real geek:

Whenever mainstream culture stereotypes geekdom as a bunch of greasy, cheeto-stained white guys in sweat pants mouthbreathing in the basement of their parents’ house, we bristle collectively, because we know it’s unfair and inaccurate – a caricature some forty years out of date. But when we ourselves make assumptions about what the “average geek” looks like, we still tend to picture some variant of this same guy, with his Boba Fett statues and Kirk v Picard t-shirt, and treat him, if not as a yardstick, then as genesis: the archetypal Patient Zero who first spread the disease of dorkness to his likeminded fellows. We think of women and POC as interlopers, latecomers, erasing the history of their participation in fandom in a bid to reassure a particular resentful, insecure cluster of white men that, even if they’re not the only fans around, they’re still the most important, because they were here first: that men like them were solely responsible, not just for fandom as a concept, but for all those geeky fields – like computing, video games, movies, science fiction and fantasy – with which it’s now associated.

To be honest, I should be the last to complain about this, as being a fat, bearded and ponytailed speccy bastard I’ve certainly profited from this image, being taken far more seriously at work or in fandom than I’ve sometimes deserved, just for looking the part. And I’ve certainly been guilty of assuming that fandom is mostly white and male, even when I should and did know better.

It’s a trap that Joanna Russ warned us about already, in How To Suppress Women’s Writing. If women, if people of colour, keep on being seen as new to fandom, even by those who welcome them to it, they never quite become part of fandom, regardless of how long they’ve objectively been a part of it. It’s that constant surprise that women are reading science fiction, playing games, writing fanfic, the privileging of supposedly masculine hobbies (videogames, roleplaying) over female ones (cosplay, fanfic) and the rewriting of history that excludes or minimises those who aren’t white men. Half the time it’s not even done consciously, just a reflection of the culture fandom moves in.

The struggle to make fandom as a whole more inclusive, more welcoming, might therefore (temporarily?) make those women and/or people of colour already in fandom feel less included as well as empower them, if the focus in such struggles remains on the novelty of having such exotic creatures in fandom. Or alternatively, if the onus remains on women, on people of colour or LGBT people to prove that they belong in fandom, have history in fandom. What we (white men) need to do is not just welcome, but embed everybody else’s history in our own, to take the Russ pledge: The single most important thing we (readers, writers, journalists, critics, publishers, editors, etc.) can do is talk about women writers whenever we talk about men.

Because we have been here before as fandom, in the sixties and seventies and we did try and be inclusive, be more welcoming. But what happened was that we got the “women in comics” panels, but then those became all any woman was invited to appear on. We need to move beyond feminism 101 and inclusion 101. How to do that? I’m not sure, but I still believe voluntary quotas are part of the answer.

What Makes this Book So Great — Jo Walton

Cover of What Makes this Book So Great


What Makes this Book So Great
Jo Walton
446 pages
published in 2014

What Makes this Book So Great is that it’s written by Jo Walton, who has a real talent for making you both reconsider books you know well or long for books you’ve never heard of before. I’ve known Jo for almost twenty years now, from when we both independently discovered internet, usenet and rec.arts.sf.written, where it didn’t take long for her to become one of the most interesting posters there. It was no great surprise that she became a professional writer, or that Tor would ask her to do the same thing she did on usenet on their website, the end result of which is this book. You could call it the non-fiction counterpart of Jo’s Hugo and Nebula award winning Among Others

What this is than is a collection of some 130 columns written for tor.com in 2008-2010, mostly discussing a single book, sometimes going into more general topics about reading books. As Jo makes clear from the start, she isn’t a critic and she’s not reviewing these books, she’s just writing about the books she’s reading and why she likes them. Because she’s been reading for a long time, because she’s a writer herself, because she’s been thinking and talking about books, about science fiction in the ways only an intelligent lifelong reader can, these columns are interesting whether or not you’ve read the books in question.

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Dark Eden — Chris Beckett

Cover of Dark Eden


Dark Eden
Chris Beckett
404 pages
published in 2012

Dark Eden won the 2013 Arthur C. Clarke Award and was also a finalist for the BSFA Award, which is why I got it from the library when I saw it there. It won against fairly stiff competition like Ken MacLeod’s Intrusion as well, so I was curious to see if it was worthy of the win. To be honest, I was slightly disappointed. This isn’t a bad novel, but it’s a bit on the slight side for my liking.

To start with the positives, the world Beckett depicts in Dark Eden, a planet far out in interstellar space, a rogue wanderer without a sun, with life only possible through the presence of geothermal energy, which the local lifeforms have evolved to make use off one way or another. Trees grow out of the heat channels running from the planet’s core, the basis for a complex ecology that luckily for the people that crashed into Eden, turns out to be compatible with human life. Five people landed on Eden, three people decided to try and leave again, two remained behind and started a family. Twohundred years later their descendants number roughly fivehundred, still living in the same valley their ancestors landed in, having degenerated into hunter gatherers, losing most skills and knowledge of their ancestors in the process.

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