Cyberpunk: erasing the seventies

A couple of days ago James Nicoll linked to Jeanne Gomoll’s open letter to Joanna Russ which I hadn’t seen before. Written around the time William Gibson’s seminal cyberpunk collection Burning Chrome was published, it talked about how Bruce Sterling’s editorial in it rewrote seventies science fiction history, turning the seventies from a decade that explored the boundaries of science fiction and opened up the genre to writers with a greater range of backgroundsrs into something that was just a bit dull. Something which Gommoll argued was systemic for how science fiction fandom was remembering the seventies a decade later, erasing the very real accomplishments women science fiction writers had made:

It was not one or two or a mere scattering of women, after all, who participated in women’s renaissance in science fiction. It was a great BUNCH of women: too many to discourage or ignore individually, too good to pretend to be flukes. In fact, their work was so pervasive, so obvious, so influential, and they won so many of the major awards, that their work demands to be considered centrally as one looks back on the late ’70s and early ’80s. They broadened the scope of Sf exploration from mere technology to include personal and social themes as well. Their work and their (our) concerns are of central importance to any remembered history or critique. Ah ha, I thought, how could they suppress THAT?!

This is how:

In the preface to Burning Chrome, Bruce Sterling rhapsodizes about the quality and promise of the new wave of SF writers, the so-called “cyberpunks” of the late 1980s, and then compares their work to that of the preceding decade:

“The sad truth of the matter is that SF has not been much fun of late. All forms of pop culture go through the doldrums: they catch cold when society sneezes. If SF in the late Seventies was confused, self-involved, and stale, it was scarcely a cause for wonder.”

With a touch of the keys on his word processor, Sterling dumps a decade of SF writing out of cultural memory: the whole decade was boring, symptomatic of a sick culture, not worth writing about. Now, at last, he says, we’re on to the right stuff again.

So help me, I bought into this back then. When I started reading science fiction sometime in the early/mid eighties, I was almost completely dependent on the local library, which had a fairly good collection of classic forties and fifties science fiction, a lot of seventies sf, but not much published after that. Once I’d read my way through the children’s section and could finally get into the adult section, the science fiction that I had to my disposal was all seventies New Wave doom and gloom, or so it seemed to a twelve to fourteen year reading somewhat above his comprehension level. Especially since I could get into the English books earlier than the Dutch adult section, as the latter had an age check and the former …didn’t. It seemed to me that a lot of “adult” science fiction was just dull and depressing, not to mention a bit old fashioned and dated.

So when the cyberpunk revolution finally hit my provincial library, it hit me pretty hard. Here suddenly was evidence that science fiction, adult science fiction could be modern, could be relevant and didn’t have to be dull or depressing. I lapped up Bruce Sterling’s editorial in Mirrorshades telling me how smart and clever I was for liking cyberpunk, how all other science fiction was just awful and uncool.

I was just a dumb teenager then and I sort of learned better later, but I do think Jeanne Gomoll had a point. There was a backlash against what had been achieved in the seventies, even though most science fiction written since has build on these achievements. We’re still noticing the consequences today, as the whole kerfuffle over reading female sf writers last year and this year shows.

Anne McCaffrey

Via James I heard this morning that Anne McCaffrey had died on Monday; it’s not been a good month. I haven’t read a book of her in at least a decade or longer, but once upon a time she was very important to me, as she was to a lot of (proto) geeks. She managed to get blokes interested into horsey stories long before bronies were invented, which is a huge achievement in itself, but what also impressed me was how many queer folk said they got their first hints about their own sexual preferences from her matter of fact references to homosexuality in her Pern stories. Just having that out there as something natural, no big deal at a time when positive examples of homosexuality in science fiction were far and few between makes up for all of her own weird ideas about it.

Ask a simple question



James Nicoll wants to know when cyberpunk died, a question that isn’t that easy to answer. Cyberpunk was an eighties movement, but there are still cyberpunk novels being written and cyberpunk inspired movies being made. In one sense then it hasn’t died yet, but in another it’s clear that somewhere when the eighties turned into the nineties cyberpunk was mugged by reality.



As I said in my review of Trouble and Her Friends, that book came out just when the real internet broke into the mass consciousness, which is as good a place as any to mark cyberpunk’s passing, when its visions of what online life would be like were definatively proven wrong. Cyberspace moved from fiction to non-fiction, there was a small boom of silicon snake oil and that was it for the genre.



But that might be too late. Cyberpunk actually might have died early, at the end of the eighties, between 1989 and 1991 as the Soviet Union collapsed, the Gulf War made spectacle out of consensus reality and the political systems cyberpunk thrived on and took for granted collapsed. Let’s not forget that one of the casualties of the end of the Cold War was the Reaganite return to a manned space programme. Remember, the Shuttle and the ISS would’ve only been the beginning as America would go to Mars, while the Soviets were methologically working on extending their space programme as well, with Mir and all that. Cyberpunk always had in its background this idea that manned space exploration was not only important, but the inevitable future.



And then it turned out not to be…



Leaving books like Neuromancer (climax set on a space station big enough to have tourism), Frontera (set partially on Mars) and The Schismatrix (set in a Solar System ruled by O’Neil colonies) instantly outdated.

See also.

Trouble and Her Friends — Melissa Scott

Cover of Trouble and Her Friends


Trouble and Her Friends
Melissa Scott
379 pages
published in 1994

Trouble and Her Friends is the tenth book I’ve read in my Year of Reading Women project and the first and only cyberpunk novel in the bunch. It’s a book I’ve long wanted to read, having heard nothing but praise for it over the years and seeing it compared to e.g. Pat Cadigan’s cyberpunk novels. As I started reading it, there were two minor things that disappointed me: the first was the publication date, 1994, much later than I though, the second was the tendency of the covers to flake, something it has in common with other Tor books of that period. I’d always assumed Trouble and Her Friends had been published in the mid-eighties; certainly the setting is very eighties.

This matters because it means that not only is its future dated now, but it was already obsolete when it was first published. Trouble and Her Friends‘s vision of cyberspace is essentially an eighties one, where it’s important but largely unused by regular people, divided into discrete blocks owned by huge multinationals and hidden behind ICE (Intrusion Countermeasures (Electronic)) to ward off hackers, who seem to be the only people behind corporate drones to use cyberspace. It’s obviously inspired by the BBS scenes of the eighties and indeed the main hacker hangout is called the BBS. Yet 1994 was the year the internet fully broke into the public consciousness, when it should’ve become clear that it’s the openness of the internet and interaction with other people on it that are its greatest strengths, far removed from the lonely adventures of isolated hackers battling in virtual reality with faceless corporate ICE software that most cyberpunk, including Trouble and Her Friends, offers — it’s probably no coincidence that it largely died as a subgenre in the mid nineties. What saves Trouble and Her Friends from complete obsolescence can be summed up in one word: politics.

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Omnitopia Dawn — Diane Duane

Cover of Omnitopia Dawn


Omnitopia Dawn
Diane Duane
360 pages
published in 2010

Omnitopia Dawn revolves around the upcoming launch of a new extension to the world’s most popular online RPG, Omnitopia, the deadline of which is just days away. Omnitopia is so popular because it’s not just one game, but it’s like something you’d get if you’d roll World and Warcraft, City of Heroes, Second Life and every other current online game into one gigantic universum, held together by the Ring, the one place where you can move from world to world directly. It’s the brainchild of Dev Logan, the CEO and principle inventor of Omnitopia and all around nice guy, who is more interested in creating wonderful new gaming experiences than the bottom line. Which is why he split up with his old buddy Phil Sorensen, who was more interested in making money than in endlessly fiddling with the game and who is now Logan’s most bitter rival and is doing his best to ruin him.

What this reminded me of were Arthur Hailey’s business novels, like Hotel, Airport and Wheels, all of which revolved around an iconic American business in crisis and its heroic executives trying to turn it around, as well as a cast of dozens of other characters going around their daily doings. Omnitopia Dawn has the exact same plot, only this being the twentyfirst century the business in crisis is the world largest and most popular online roleplaying game. It is barely science fiction, only set a couple of years in the future (2018 if I remember correctly), with the world still recognisably our own. A bit of technological improvement, but the most futuristic gadget on display is a bog standard virtual reality system. What instead gives it a sfnal flavour are the parts of the novel set in Omnitopia itself.

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