Carl Macek



Carl Macek, somebody I really only knew from the opening credits to Robotech, has died. He was somewhat of a object of hatred in hardcore anime fandom for his butchery of various unrelated anime series (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross, and Genesis Climber MOSPEADA) into the Americanised Robotech, but as the linked to eulogy says:

Carl had his critics. But one thing is certain: the popularity of anime in the North America would not be where it is today without Macek’s groundbreaking work on Robotech and his efforts on behalf of Streamline Pictures.

Myself, I had no idea about any of this controversy when I first discovered Robotech on Superchannel, back in 1987? 1988?, early on Saturday mornings. Sandwiched between all the crappy American cartoons its quality stood out and it’s led to a lifelong interest in anime.

This Is Not A Game

I’m currently reading –and have almost finished– This Is Not a Game by Walter Jon Williams. It’s excellent as always, but what struck me was how he perfectly nailed two aspects of online culture. Let me explain.

The plot revolves around socalled alternate reality games (ARG), a not very science fictional notion at this point, as the Wikipedia page shows: they combine online clues with real world events (staged or otherwise) to create freeform puzzle quests. Dagmar Shaw, This Is Not a Game‘s protagonist, is an ARG designer who creates such quest on a worldwide scale, usually as part of a publicity campaign for a new product or company. At the start of the book she’s stranded in Djakarta because Indonesia’s being torn apart by political riots due to a sudden currency devaluation –again not a very sfnal notion. She still has contact with the outside world and the internet and what happens then is that the hardcore players of her games, the ones dedicated enough to know who stages these ARGs, notice her plight and come and rescue her. Which is done through the usual combination of googling wildly, impractical solutions, PayPal funds and the occasional brilliant but practical suggestion by people who aren’t too clear on the distinction between a game and reality.

And that’s a big part of what’s online life is like. There’s a sense of unreality in online culture where everything that happens in the real world is blog or lolcat fodder, but loses its associations and meaning in the process. It’s what happens when you rightwing bloggers thinking they can know better than the reporters on the ground what’s happening in Gaza or Lebanon or wherever by analysing bad online copies of news pictures, or somebody notices the same angry Pakistani protester at various anti-American demonstrations and you have a brief fad of “Crazy Angry Muslim Guy” photoshops. Everything is treated as a contextless game where the reality of life and people offline has largely disappeared. This is not a new process of course — we’ve all made Challenger jokes — but it is much stronger online than offline.

The more positive aspect of online culture This Is Not a Game shows is how often you can depend on the kindness of strangers, as long as you’re moderately famous or have somebody rooting for you. We’ve seen it in the aftermath of 9/11, when thousands of people worldwide spontaneously organised online to help people both in New York and elsewhere caught in the attacks, or there’s Child’s Play, a charity resulting from two webcartoonists wanting to do something to show gamers are people too and their fans wanting to impress them.

This Is Not A Game: but for so many people internet life is.

Nerd-r-I

Just saw the new Dr Who, with Matt Smith as the doctor and Steven “Coupling” Moffat as the lead writer. After several seasons with David Tennant and Russel T. Davies in the same roles Dr Who had become stale and somewhat boring, obsessed as it was with telling the same stories over and over. The teasers at the end of the last season already promised a new, lighter approach and I was glad to see this episode making good on this promise. As per usual at the start of a new seaosn much of it was spent showcasing the doctor again, with Matt Smith having the same sort of manic energy as Tennant and some of his mannerisms, but slightly wittier. The alien menace du jour looked cool and different, there were some nice hints about the overarching theme of the rest of the season and a good balance between tension and humour, we got a new companion and surprise surprise it’s another young woman already obsessed by the doctor and there’s nothing creepy about this, honest. All in all, quite an enjoyable episode, if slight.

I’m at my parents for Easter weekend btw. S. came out of hospital on Tuesday and had her son coming round for the holidays, so I could bugger off to Middelburg for some r&r. Which gave me the chance to sort through my comics collection again. I was a serious collector from about 1987 to about 2000, when I just stopped. It left me with some ten thousand or so comics, most in storage at my parents. As S. keeps telling me, we don’t have the storage to keep them all so I need to cull what I got.

Which has been …interesting, a sort of personal archaeology. So much shit I’ve bought over the years. No clue of what was good or not, just looking for a new superhero or following a favourite character and no matter it has crappy art and worse writing. It didn’t help that I started seriously collecting at a time the direct market went crazy, what with Image and Valiant and eight million copies of X-Men #1. So many comics bought because they were hyped up in Wizard or Previews, so many comics bought because they were cheap at a con and looked interesting, so many comics bought thanks to rec.arts.comics.misc or Comix-L. Then end result was a huge sprawling mess, which definitely needed culling.

But it’s hard. Getting rid of the shit comics is easy, but to get beyond that and cull the ones that are sort of okay, or even good, but just don’t fit — so many miniseries I only have two out of four issues of– that’s harder. I managed to lose about a thousand-two thousand comics in a first pass, but doubt I could do more at the moment…

Chatroulette: old skool internet

Says danah boyd:

I love the way that it mixes things up. For most users of all ages – but especially teens – the Internet today is about socializing with people you already know. But I used to love the randomness of the Internet. I can’t tell you how formative it was for me to grow up talking to all sorts of random people online. So I feel pretty depressed every time I watch people flip out about the dangers of talking to strangers. Strangers helped me become who I was. Strangers taught me about a different world than what I knew in my small town. Strangers allowed me to see from a different perspective. Strangers introduced me to academia, gender theory, Ivy League colleges, the politics of war, etc. So I hate how we vilify all strangers as inherently bad. Did I meet some sketchballs on the Internet when I was a teen? DEFINITELY. They were weird; I moved on. And it used to be a lot harder to move on when everything was attached to an email that was paid for.

This is the one thing I miss the most about the idea of Usenet (as opposed to the current reality of it, a cesspool of obsessives and spammers). Usenet’s structure was a topdown, subject based hierarchy of groups: if you hate Barney the dinosaur there was only one place to go to: alt.barney-dinosaur.die.die.die, so you were forced to mix it up with all kinds of people, some which you liked, some which you didn’t, some you hated. It didn’t matter, they were all part of the same community, something you don’t have as much with blogs, let alone Facebook and such.

It’s not entirely black and white of course: Usenet groups did often evolve into semi-closed communities which you had to adjust to to fit in and you can have inter- and intrablog dialogues on something approaching the same scale as was possible on Usenet. But it still seems to me that online socialising has become much more splintered and individualised, with online public spaces now (part-)privatised.

Your Happening World (10)

Stuff worth mentioning: