Azur Lane: ‘a hornier KanColle”

That’s how Azur Lane was introduced to me when I started playing it in September 2018 and they were not wrong:

Atago bikini skin

What with the anime version of it having finished recently, I thought it was a good time to talk about why I like it. I realise a “hornier KanColle” doesn’t mean anything to most of y’all, so let’s explain a little bit of backstory. KanColle, or “Kantai Collection” (Fleet Collection) is a browser game that was the result of some clever clog realising that if otaku liked WWII warships and otaku liked cute girls, they’ll love WWII warships reimagined as cute girls. Which they did. Released in 2013, KanColle dominated Japanese fandom for a good number of years, spawning off manga adaptations, an anime series and movies and tonnes and tonnes of fan mader material, often lewd.

Cleveland: knight of the sea

Azur Lane took the core idea from KanColle, traded in the nationalism of the original game for 200 percent more horniness and made the game mobile native rather than browser based. What it also did, unlike the original, was included WWII ships of all nationalities, not just Japan and made the Allied countries the explicit good guys. Kancolle always had a bit too many hairy handed nationalists as its fans, Azur Lane just has an international community of moral degenerates. and while all the loli FBI jokes grow tiresome quickly, I prefer it to WII revisionism.

Light cruiser Chapayev of the Northern Parliament

Azur Lane’s core gameplay is as a bullet hell side scrolling shoot-em-up. You have a fleet of six ship girls, three in the frontline (either destroyers, light or heavy cruisers) with three backline (battleships/cruisers and aircraft carriers) ships off screen you can call in for support. You manoeuvre your ships to avoid as much as possible enemy fire while they shoot automatically at them, then call in an air strike or bombardment when ready, or launch torpedoes. If you’re lazy like me and your fleet is strong enough, you can do this on autopilot. Ships level up through battle and each won battle drops loot of various kinds which you can use to strengthen the ship or their equipment. You can also get new ships this way. The main story has thirteen chapters, each with four maps, each of which needs three to six or seven battles to resolve. Combat is relatively easy as long as you level your ships properly, make sure their equipment is decent quality and you have upgraded their skills. There’s a lot of min-maxing you can do if you’re so inclined, or you can just brute force your way through by over levelling.

Laffy is best bunny

But of course the true gameplay isn’t the battling; it’s the collecting. If you play this long enough, most of the time you will do the battles on autopilot while doing other things. The combat is fun, but the real pleasure for me is growing my collection, getting that little dopamine hit when a new ship girl is acquired. Fortunately Azur Lane makes it relatively pain free. The gacha currencies (‘wisdom cubes’ and coins) can be easily harvested in game and buying new ships is cheap, either 1 cube/600 coins for the light pool (destroyers/light cruisers) or 2 cubes/1500 coins for the other pools (heavy cruisers, battleships, carriers and subs). There are also the event pools, which is where you usually do your gacha once you’ve played the game for a while. This is where the limited event ships can be got, usually at a slightly higher percentage than normal.

Dido is very insecure and needs headpats

Apart from that, you can also get news ships from drops during combat, with some being exclusive map drops event. Most infamous are the fox sisters, Kaga and Akagi, who drop from level 3-4, so you will encounter them relatively early in your playing. With only a 0.75 percent change of either of them dropping, you’ll spent a long time there if you want them both. It took me four, five months to get them. And they’re just the first of several good map drop only ships you want to have. In total the English version of the game has 438 ships, though a fair few of those are retrofits, leveled up ships that get new artwork and sometimes voice lines.

Ryuuhou: legs for days

I’ll admit, I’m just playing this for the sake of collecting all the ships and because of the cute ship girls. There isn’t that much depth to Azur Lane; the actual story is a mess. But it’s entertaining, hits that collecting bug I got and the content is diverse enough to keep interesting. Be aware though that it’s very heteronormative and full of the usual unsavoury elements you can expect with any otaku orientated game like this.

Subtle and not so subtle horniness — Friday Funnies

Sometimes you can tell from a throwaway panel like this what really gets the mangaka out of bed each day:

Neko no Otera no Chion-san: two girls in working trousers on their knees in a shed seen from the rear only their butts in shot

It is clear from the shot (and the many similar shots throughout this series) that Ojiro Makoto likes her butts. Some extra time and care has been taken to render those buttocks. Of course the same is true for roughly 100 percent of cartoonists and their particular fetishes, but what I like about this is how mundane Ojiro makes it. This is the third panel of the first page of the twelfth chapter of Neko no Otera no Chion-san, a manga about a teenage boy who moves to live with his distant, slightly older cousin and grandma. While he’s the protagonist, he’s not in the scene. Instead the page opens with a shot of cardboard boxes filled with crap, left over cleaning material and the like before the second panel shows a crowded garden shed, more a storage unit than anything else, with two girls dressed in typical work clothing talking about cleaning it. The final panel then, the one above, is a logical progression, rather than a staged cheesecake shot. There’s no posing, the clothing conceals as much as it highlights and Chion and Hiruma are pretty rather than beautiful. An everyday sort of horniness.

Azur Lane Slow Ahead: a 4-koma gag strip interrupted by a cheesecake drawing

Compare and contrast with a typical chapter from Hori no Su’s Azur Lane 4-koma: Slow ahead, a gag strip where every page has a bit of cheesecake on it like this. Unlike in Chion-san, the fan service is strong in this one, your eyes immediately drawn to that intrusive panel of Cygnet posing. It’s not bad, but it interrupts the flow of the comic. Cygnet both poses and is dressed for fan service, thighs and breasts on prominent display. For what it is, basically an advert for the Azur Lane game, very much a waifu collector game, it’s not bad, but it lacks the subtlety of Chion-san. And for me, that makes the latter all the more stronger. Because ultimately Neko no Otera no Chion-san is about a teenage boy moving in with his attractive, not that much older cousin, that sort of everyday horniness fits the mood of the series far more than an intrusive shot like the above would, even if it’s nominally “sexier”.