Sequential Sunday – storytelling techniques

For some reason I was quite taken by this short comic, linked to from Journalista. It’s no more than a simple, short anecdote, but this simplicity makes it easy to see the form in which the story is told, the choices the writer and artist have made — consciously or unconsciously — to tell it. As Scott McCloud made clear in Understanding Comics and its sequels, this is an intricate yet easily overlooked craft. Until it’s laid bare for you like it was with me in this comic, you do not realise how much thought goes into these storytelling basics.

I hadn’t heard of either the writer, Jonathan Baylis, or the artist, Tim E. Ogline, before and I’m not sure what audience they had in mind for this comic. From evidence at the website it seems this is one in a series of comics done by Baylis, with different artists, all semi-autobiographical and starting with the word “so”. The style of the artists of the samples available is variable, so I think most of the credit for the presentation has to go to the artist, Tim Ogline.

It’s easy to forget if you’ve been reading them your whole life, but you need to learn how to read comics, how to interpret and order a sequence of images on a page; how an artist lays out the pages and tells the story can help or hinder this process. Tim Ogline’s choices here all seem designed to make the story easy to follow even for a non-comics reading audience. Some of his choices reflect what Bryan Talbot did for his Tale of one Bad Rat, one example of a comic deliberately designed to be readable by people unfamiliar with comics.


credits and introduction

Intrepid is only eight pages long, the first four pages providing the context for the heart of it, a two page flashback, followed by another two pages of wrapup. In it Jonathan Bayliss tells of how he went and visited the museum ship USS Intrepid with his uncle, who served on it during the Vietnam war, and how this visit triggered his uncle to talk about the day he lost his best friend there. It’s told as if Jonathan is sitting across from you in the pub telling it to you, as emphasised by the very first panel, just a head and shoulders shot of him, against an empty background, next to the credits. This headshot returns several times, each time with a simple coloured background, as a sort of guide.

The panel placement is interesting. On most pages they’re laid out in three rows, in a mixture of full length “establishing shots” and rows of two square or rectangular half length panels. But when the story comes to the moment of crisis the horizontal rows are replaced with narrow, angular panels, laid out in two rows of three columns, while the “camera” steadily moves inwards, closing up on the uncle’s face as he remembers. Since this takes place while the narrator and his uncle go down a stairwell into the bowels of the ship, the panel layout emphasises the claustrophobic, cramped feel of this. The layout is mirrored on the seventh page, after the flashback, when the “camera” moves outward again as they move back up.

When we enter his flashback we are back to the normal layout, but on the sixth page, the death of his friend is shown in four full length horizontal panels. Both choices slow down time, reinforced by the almost static images in the panel, but in the second sequence you also get an impression of the speed with which the accident happened.


an example of how the artists shows flashbacks

As the above image shows, Ogline represents flashbacks by way of a yellow-sepia background, then carries the feeling of the flashback over into the present by the character’s stance, repeated again on the following page, as well as, more symbolically and in silhouette after the main flashback sequence. This use of colour makes the flashbacks immediately identifyable and make it easier to understand them. Colour also plays a role in emphasising mood, getting darker leading up to the flashback, while the resolution is presented in bright, clean colours.

Ogline’s drawing style in general is somewhat streamlined, if you can call it that. His people have faces that show personality enough for you to realise that they’re modeled on real persons, but which are far less detailed than his backgrounds. Interestingly, in the flashback, there is much less detail shown, the planes more sketched than drawn, which again helps establish that these are memories.

To recap then, what makes this comic accesible to new readers are several techniques. First, the panel and page layout is kept deliberately simple, moving from top to bottom, right to left in predictable patterns, but with the panel shapes changed to emphasise mood. Second, there’s the use of colour to create a distinctive look for the flashbacks, as well as to once again emphasise mood and place. Third, there are the repetitive elements: the narrator’s headshot, the way the uncle stands, to guide the reader through the story. Finally, there’s the artist’s drawing style which keeps a fine balance between overwhelming realism and cartoon. These are all techniques used by all cartoonists at one time or another, on particular fine display here.

1 Comment

  • Jonathan Baylis

    October 11, 2009 at 10:29 pm

    Wow! Thanks so much for the kind words!
    Anyone interested in the book this appears in, “So Buttons #2”, can PayPal four bucks to alchemycomix@aol.com.
    Thanks so much again!
    Jonathan