Spirit — Gwyneth Jones

Cover of Spirit


Spirit or The Princess of Bois Dormant
Gwyneth Jones
472 pages
published in 2008

So about halfway through Spirit, or The Princess of Bois Dormant, when the heroine is rotting away in prison on an alien world, forgotten by everybody, it looked like the novel was going to be a science fiction adaption of The Count of Monte Cristo. It wouldn’t have been the first; The Stars My Destination just being the most famous example of such an adaptation. But while the imprisonment of Bibi, Spirit‘s protagonist does consciously echo Dumas’ famous novel, including having an older mentor imprisoned with her who leaves her a fortune, it changes its mind almost instantly and doesn’t become a revenge story after all.

Which is for the best, as Bibi is no Edmond Dantès. Whereas the latter was unknowingly framed for a political crime for those he thought his friends, only discovering the truth years into his imprisonment, Bibi was just collatoral damage, not for the first time either. She had started live as Gwibiwr, the probable daughter of a (Welsh?) chieftan of the White Rock clans who’d long lived in rebellion against the one world government, a rebellion now crushed. Bibi herself is taken into the entourage of Lady Nef and becomes a minor servant, young enough to have lost most of her memories of before. She was therefore a victim of politics long before she was left ot rot in an alien prison for being part of a conspiracy against an emperor who hadn’t yet taken the throne when she had last been on Earth. And unlike Dantès, the people on which she could’ve had her revenge were mostly innocent bystanders as well.

I read my first Gwyneth Jones novel, Bold as Love back in February, as part of my Year of Reading Women project. It wasn’t a great success: the setting was dating, I had trouble getting used to Gwyneth Jones’ writing and I didn’t like the protagonists much. With Spirit I had much less trouble: less dated, better setting and a more likable if still somewhat passive heroine. Bibi mostly has no choice but to accept the circumstances she finds herself in and make the most of it, as she doesn’t have the power to do anything about it.

Once she escapes prison and finds the treasure her mentor set her up with and she re-emerges as the mysterious princess of Bois Dormant, she does have the power to change things should she want to, but by that time she’s content to remain in the background and manipulate events from the shadows. For the reader this means that it is sometimes unclear if she is responsible for some of the misfortune that happen to her enemies or whether these are just “coincidences”…

Like Bold as Love, Spirit starts slow, taking hundreds of pages to get Bibi into prison as we follow her from the time she was taken from the ruins of her clan’s cave fortresses in Wales, through her training as a servant to the Lady Nef and subsequent career as a civil servant, to the diplomatic mission she is part of which ends with her in prison. Until this point there doesn’t seem to be any plot going on, instead we just follow Bibi through her life and through her get a view of the society she lives in.

Which is somewhere in the far future with no obvious links to our time. Instead there are references to something called the Gender Wars, a first worldwide empire and a period in which the Earth was colonised by an alien race called the Aleutians, some hundreds of years previous and which has had the greatest impact in shaping contemporary society. What we see of it all seems vaguely Chinese though luckily not as orientalist as is the norm in science fiction. What impressed me as well was that Jones manages to make each of the major settings the story takes place in have their own distinguished cultures.

Spirit in the end is very much a book of two halves, the second half almost leaving Bibi behind in favour of other characters as she stays in the background manipulating events. As a whole it’s a bit unbalanced and as with Bold as Love I found it a bit meandering, but in the end I still enjoyed it.

Trouble and Her Friends — Melissa Scott

Cover of Trouble and Her Friends


Trouble and Her Friends
Melissa Scott
379 pages
published in 1994

Trouble and Her Friends is the tenth book I’ve read in my Year of Reading Women project and the first and only cyberpunk novel in the bunch. It’s a book I’ve long wanted to read, having heard nothing but praise for it over the years and seeing it compared to e.g. Pat Cadigan’s cyberpunk novels. As I started reading it, there were two minor things that disappointed me: the first was the publication date, 1994, much later than I though, the second was the tendency of the covers to flake, something it has in common with other Tor books of that period. I’d always assumed Trouble and Her Friends had been published in the mid-eighties; certainly the setting is very eighties.

This matters because it means that not only is its future dated now, but it was already obsolete when it was first published. Trouble and Her Friends‘s vision of cyberspace is essentially an eighties one, where it’s important but largely unused by regular people, divided into discrete blocks owned by huge multinationals and hidden behind ICE (Intrusion Countermeasures (Electronic)) to ward off hackers, who seem to be the only people behind corporate drones to use cyberspace. It’s obviously inspired by the BBS scenes of the eighties and indeed the main hacker hangout is called the BBS. Yet 1994 was the year the internet fully broke into the public consciousness, when it should’ve become clear that it’s the openness of the internet and interaction with other people on it that are its greatest strengths, far removed from the lonely adventures of isolated hackers battling in virtual reality with faceless corporate ICE software that most cyberpunk, including Trouble and Her Friends, offers — it’s probably no coincidence that it largely died as a subgenre in the mid nineties. What saves Trouble and Her Friends from complete obsolescence can be summed up in one word: politics.

Most cyberpunk writers sort of took their politics from Neuromancer, which never was much concerned with plausible future politics (indeed, science fiction as a whole has always been a bit weak in this regard). So you got a lot of adolescent posturing of the heroic hacking underground versus the big bad megacorps out to rule the world. What Trouble and Her Friends does that few other cyberpunk novels do is to look at the internal politics of that hacking underground itself. And by doing so Melissa Scott is the only cyberpunk author that actually understood and anticipated the dynamics of online groups, of how even in groups that define themselves as outsiders there can be people who are outside the group as well, because for one reason or another they are different from the dominating members of a given group. Not a new dynamic of course, as any veteran of a socialist or anarchist splinter group can confirm. Even in progressive groups race, gender and sexuality play a role, but most cyberpunk authors assumed that in the bodiless worlds of cyberspace these things would no longer matter. Melissa Scott was clever enough to know that this is naive at best.

Her heroines — Trouble and Cerise — therefore because they are female, lesbian and use the brainworm implant disdained by the overwhelmingly male straight old programmable elite, are low on the totem pole in the semi-legal hacking scene and hence vulnerable once new US legislation outlaws hacking outright. Trouble flees and moves deeper underground, while Cerise goes legit but is still vulnerable because of her questionable past, which her immediate superior at the company she works for uses to manipulate her. Trouble herself is not safe either, hiding behind an alias that if it would come to the wrong people’s attention would not last long.

And then a new Trouble appears on the ‘net, who is not just doing all sorts of highly illegal things, but boasting about it as well. Which is enough to bring Trouble out of retirement and Cerise back to her old life to bring this newby to heel. The old gunslingers return to fight it out one more time with the cocky new bravo….

Despite Trouble and Her Friends‘s outdated even at time of publication view of what cyberspace would look like, what Melissa Scott was better in than even many respectable non-fiction authors writing about the internet at the time, in that she saw that cyberspace would not stay an unregulated jungle forever. The plot of the novel is largely driven by the introduction of harsh, bad law that made most of what Trouble and her friends did on the net illegal overnight, something a lot of Wired were convinced off would never happen in real life, despite warning signs like Operation Sundevil back in 1990.

This combination of realistic gender and sexual politics and being clueful enough to realise that yes virginia, governments can regulate cyberspace make Trouble and Her Friends worth reading. It helps that Scott can write well too, which keeps you reading though the plot is a bit thin.

Omnitopia Dawn — Diane Duane

Cover of Omnitopia Dawn


Omnitopia Dawn
Diane Duane
360 pages
published in 2010

Omnitopia Dawn revolves around the upcoming launch of a new extension to the world’s most popular online RPG, Omnitopia, the deadline of which is just days away. Omnitopia is so popular because it’s not just one game, but it’s like something you’d get if you’d roll World and Warcraft, City of Heroes, Second Life and every other current online game into one gigantic universum, held together by the Ring, the one place where you can move from world to world directly. It’s the brainchild of Dev Logan, the CEO and principle inventor of Omnitopia and all around nice guy, who is more interested in creating wonderful new gaming experiences than the bottom line. Which is why he split up with his old buddy Phil Sorensen, who was more interested in making money than in endlessly fiddling with the game and who is now Logan’s most bitter rival and is doing his best to ruin him.

What this reminded me of were Arthur Hailey’s business novels, like Hotel, Airport and Wheels, all of which revolved around an iconic American business in crisis and its heroic executives trying to turn it around, as well as a cast of dozens of other characters going around their daily doings. Omnitopia Dawn has the exact same plot, only this being the twentyfirst century the business in crisis is the world largest and most popular online roleplaying game. It is barely science fiction, only set a couple of years in the future (2018 if I remember correctly), with the world still recognisably our own. A bit of technological improvement, but the most futuristic gadget on display is a bog standard virtual reality system. What instead gives it a sfnal flavour are the parts of the novel set in Omnitopia itself.

As per usual when a science fiction writer starts writing about virtual reality, online computer games and all that good stuff, it’s completely different from how those things actually work — and completely wrong, if you’re feeling uncharitable. For some reasons science fiction writers more than others are apt to take the metaphors of computing and cyberspace seriously as concrete realities. Take for example A Point of Honor in which the heroes actually go on a proper quest in their pseudo-medieval gamespace to track down the bad guys. In Omnitopia Dawn you see the same sort of thing, with Dev and his people fighting off a hacker invasion with hand to hand combat in virtual reality, shown in great detail by Duane. This is not how things really work, to put it mildly.

Even for futuretech this does not make sense. But it obeys the rule of Cool and is more exiting than reading scenes of guys typing really fast while watching status monitors. It just annoys me that twenty years after computers, cyberspace and the internet became mainstream we’re still saddled with the same sort of nonsense that writers used to imagine when 4 megabyte of hot ram was actually kind of impressive.

I’m a bit ashamed to have to confess that this was my first Diane Duane novel. As such it was a decent enough novel, but not something that would make me want to seek out more of the author’s work, had it not been for so many people I trust being huge Duane fans. Read this if you want something undemanding but marginally interesting.

10,000 Light-Years from Home — James Tiptree, Jr.

Cover of 10,000 Light-Years from Home


10,000 Light-Years from Home
James Tiptree, Jr.
255 pages
published in 1973

Ther may have been something ineluctably masculine about James Tiptree Jr’s writing, as Robert Silverberg will never live down writing in his appreciation of Tiptree, but he’s still part of my Year of Reading Women project. Because as we all know now, but Silverberg didn’t, “James Tiptree Jr” was a pseudonym for Alice B. Sheldon. Sheldon’s reasons for chosing a male pseudonym were many and complex and if you want to know all about it, read Julie Phillips James Tiptree, Jr.: The Double Life of Alice B. Sheldon. Suffice to say that at the time of 10,000 Light-Years from Home, Tiptree’s first collection, the secret was not out yet, as is obvious from Harry Harrison’s introduction, full of what “he” did during the war. All of which was true by the way, just with the genders flipped.

James Tiptree, Jr. therefore was an obvious entry for my little project; the reason I chose this particular collection was just because this was the only one at hand. I’ve read quite a lot of Tiptree stories, as well as several under her other pseudonym, Raccoona Sheldon, but mostly through various anthologies rather than her own collections. Because 10,000 Light-Years from Home is such an early collection it misses most of Tiptree’s best stories. Worse, some of her better known early stories, like e.g. “The Last Flight of Dr. Ain” or “Your Haploid Heart” are also missing. Yet what remains is still a very good collection of short stories any writer could be proud of. What struck me is that some of the stories in this collection could’ve been published in Analog unaltered, which is not what you’d expect from Tiptree’s reputation as a “difficult”, too feminist, New Wave writer who helped ruined science fiction, as some of the troglodytes online would have it.

10,000 Light-Years from Home is a very strong collection, with only two below par stories. Unfortunately these two stories occur early in the collection, as the second and third story respectively, something you have to work through to get to the good stuff. On the other hand it does start on a high note, with a classic Tiptree story that embodies everything that you should associate with Tiptree. It takes something that lies at the heart of science fiction as a genre, a worldview and turns it on its head, not to mention reveals the sexual undercurrent running through it.

That first story is the most Tiptree of the collection, while some of the others as said could’ve been published in Analog or Galaxy, classic problem stories, very good but not quite what you expect. “Faithful to Thee, Terra, in Our Fashion”, ” I’ll Be Waiting for You When the Swimming Pool is Empty” and “Birth of a Salesman” all feature protagonist working through several problems thrown up by their day to day occupation, getting the better of them through their own cleverness, though in the second story it all gets a bit ironic.

This may not be the best Tiptree collection to start with and has anyway long since gone out of print, but most of the stories here are worth reading.

And I Awoke and Found Me Here on the Cold Hill’s Side • (1972)
Tiptree takes the classic science fictional longing for the stars and alien encounters and recognises it for what it is, the ultimate sexual thrill for a species that gets a kick out of the novel, the unknown, then shows how dangerous this is.

The Snows Are Melted, the Snows Are Gone • (1969)
The least interesting of the stories in this collection, as this never quite comes together. A girl with no arms and her wolf stalk and lure the big blond leader of a tribe of savages into a trap, for what turns out to be breeding purposes. More of a sketch than a story, with what power it has in its punchline.

The Peacefulness of Vivyan • (1971)
Vivyan is at peace with himself and whatever world he finds himself on. So why is it that everywhere he goes war and terror follow? A decent enough story, but made confusing by an unexpected switch in viewpoints leading to a long flashback.

Mamma Come Home • (1968)
When an alien ship lands on the Moon and three of the crew come to Earth, the world is astonished to see they are human, women even, but women much taller and bigger and powerful than anybody on Earth. They look charming and friendly but terrestial history knows how these first contacts work out for the inferior parties. This is Tiptree’s second published story, already having both the macho narrator and the feminist insights of her later stories, though here the narrator isn’t as clueless as in e.g. “The Women Men Don’t See” and the feminism is all about rape threats.

Help • (1968)
A more lighthearted sequel to the last story, with two alien races coming to visit, one which leaves three objects in orbit then bugger off, the second who look like very nice, friendly people, until they start doing to the whole world what the Spanish inquisition did to the Incas and Aztecs…

Painwise • (1972)
The most new wavish of the stories in this collection, about an astronaut scouting alien worlds whose pain receptors are rewired so his pain flows somewhere else so he’s impervious to torture, yet he can still suffer in his isolation and loneliness.

Faithful to Thee, Terra, in Our Fashion • (1969)
While this is the most Analog of the stories, almost something an Asimov could’ve written. We follow Peter Christmas, the human administrator of Raceworld, where all the intelligent species in the Galaxy come together to compete and gamble, through a day of problems encountered and solutions found, at the end of which we find out why it’s so important for humans to keep Raceworld going. This may actually have been the first ever Tiptree story I’d ever read, years and years ago in some forgotten anthology.

The Man Doors Said Hello To • (1970)
A cheerful fantasy story that could’ve been published in Analog‘s long gone sister publication Unknown, about a man who, well, doors said hello to and who has girls living in his pockets…

The Man Who Walked Home • (1972)
Caught in a time travel experiment gone wrong, John Delgado walks home from the unimaginably distant future. To him, it takes only seconds, but on Earth years, decades and centuries see him walk in reverse, appearing once a year at the same spot, myths, legends and religions growing up around him.

Forever to a Hudson Bay Blanket • (1972)
An ironic time travel story, with sex, of two timecrossed lovers and the trap they set themselves…

I’ll Be Waiting for You When the Swimming Pool is Empty • (1971)
A nice young Terran boy on his gap year stumbles on a very primitive planet and sets about, in his charmingly naive and bumbling way, to improve it, like a Peace Corp volunteer teaching basketball to a tribe of headhunters.

I’m Too Big but I Love to Play • (1970)
Another very New Wave sort of story, of an alien energy based intelligence attempting to imitate human life and never quite getting it right.

Birth of a Salesman • (1968)
You don’t know half the kind of headaches exporting even simple products to alien worlds can throw up, especially when your product has to reach its destination through several transfer points run by other alien races, all with their own very specific taboos and sensitivities. It’s the job of the Xeno-Cultural Gestalt Clearance people to make sure these headaches don’t happen

Mother in the Sky With Diamonds • (1971)
A Belter story that reads like a mixture of Larry Niven and Samuel Delany.

Beam Us Home • (1969)
A young boy thinks he’s an alien beamed down as an observer to Earth, stops believing this when he grows up, but of course turns out to be right. As acknowledged in the story’s title already, this is very much inspired by Star Trek.

The Gabble and Other Stories — Neal Asher

Cover of The Gabble and Other Stories


The Gabble and Other Stories
Neal Asher
372 pages
published in 2008

I’m always a bit wary when I start reading a short story collection by a modern science fiction author like Neal Asher, who has made his name writing novels. It’s been decades since the short story was the dominant form of science fiction, so for most modern authors writing them is like doing finger exercises for pianists. Something you do inbetween serious projects. Which can be very unsatisfying for the reader, who sometimes just gets a slab of novel instead of a proper story, or just something slight and inconsequential with no real point to it.

With that in mind I got The Gabble and Other Stories from the library, Neal Asher’s collection of short stories set in his Polity series universe, all written between 2001-2008. Anybody familiar with that series will find more of the same here. Asher’s universe is one of violence, strange alien biotech and body horror, squelchy organics and baroque artificial intelligences, all of which are on display here as in his novels. The main difference between Asher the novel writer and Asher the short story writer is that in the latter he keeps his plots much simpler.A few do suffer from reading as extracts from novels, especially the longest story in the book, Alien Archaeology

For the dedicated Asher fan, there are a lot of cameos and shoutouts to earlier novels in these stories, which mostly went over my head I’m afraid. It was only thanks to Asher’s afterword that I realised that these were there. This was more my fault than Asher’s I fear; I’m not familiar enough with his work to have gotten those on my own.

For readers new to Asher, this collection does provide a good overview of what he’s all about. Not so much useable as an introduction, but more a crosssection of his work. You get all of his obsessions and recurring themes in one reasonable sized package. If you don’t like any of these stories, don’t even bother with his novels.

Softly Spoke the Gabbleduck (2005)
A Gabbleduck has six arms, a beak, looks like a massive fleshy pyramid and talks nonsense that almost, but not quite evokes language. Having it on the trail of your hunting party is bad news.
Putrefactors (2008)
An amoral mercenary in service of an even less moral interstellar company learns too late he’s been doublecrossed.
Garp and Geronamid (2005)
On planets where Polity law doesn’t run, things can get very nasty…
The Sea of Death (2001)
How was it possible that millions upon millions of aliens sleeping in cryosacrophagi made of ice could’ve survived the thousands or even millions of years they have been frozen?
Alien Archaeology (2007)
This really is a mini novel and as such best represents what an Asher novel reads like, only it’s slightly less complicated. Anb archeological dig on a small insignigicant planet finds an Atheter memory story, the Atheter being an extinct alien race. The guy left for dead at the dig goes after the thief to get it back.
Acephalous Dreams (2005)
A man five minutes away from execution is offered the chance to volunteer for a dangerous experiment instead, to be implanted with an alien cybernetic node and what happens. It turns out to be life of a sort.
Snow in the Desert (2002)
A hunted, immortal man on a desert world that ownes some depth to the sets of spaghetti westerns. This doesn’t quite fit in with the Polity background, but is apparantly an old story Asher reworked a few years later.
Choudapt (2008)
You want bodyhorror? This story got it in spades, as it’s about how the adaptions a particular strain of humanity uses to be able to live underwather start to break down…
Adaptogenic (2008)
A man left to die on an incredible hostile world where flood waters will drown everything very soon has to adapt or die…
The Gabble (2006)
A fun filled exploration of the incredible dangerous and lively fauna of Masada, with the gabble duck as the coup de gracie…