On bad reviews

I don’t quite know why I found this review of The Brave and the Bold #33 so annoying, as I neither read the series nor particularly like the creators (J. Michael Straczynski & Cliff Chang) involved. But it might have something to do with this:

Well, to start off with, Wonder Woman makes yellow light explode out a man’s pants, and not in a good way.

First, I couldn’t tell which direction the yellow stream is even supposed to be going. And what’s with the old duffer’s flying trucker cap? Isn’t it enough to be disrobing one person per panel with unfortunately pee-yellow light explosions?

Grand Ballroom, this way to the yellow pants! It’s like a Dr Suess, except not funny.

Below is the page being mocked. Now, apart from the hilarious joke actually not being all that funny, what is annoying about this “criticism” is that this page surely isn’t that difficult to understand? Two establishing shots with some cruise ship, some terrorist leader yakking away on his megaphone, a superhero flying towards him in a streak of yellow light (“Like pee hur hur hur”), slams into him from behind in the next shot, with the bottom three panels showing the bad guy being pushed at speed over the boat, losing his clothing in the process. The action flows from top to bottom, left to right, with the only tricky bit being the transition between panel three and four, when the camera moves from in front of the bad guy to his back. The art is a bit too static for my liking and a more “blurred” effect on the speed lines would’ve been more clear, but is this really such a bad sequence that pee jokes are the best you can say about it? Really?

a page from Brave and the Bold 33

Luckily the post moves on from pee jokes when describing the next problem page which, to be honest, could be a lot better:

a page from Brave and the Bold 33

I stared at this page and tried to figure out what the heck is happening. Finally, I decided that her bike flies between panel 4 and 5, although I don’t know why. Apparently so we can see Wonder Woman hanging onto the middle of the bike? I don’t even know.

The sequence in question, at the bottom of the page, is one that’s been used in hundreds of comics in one form or another: guy drives along, suddenly is driving in the air, looks down and sees Superman e.g. holding up his car. It’s done badly here, both because the background in the first two panels of the sequence is not very clear and because the panels themselves are too small, squashed between the payoff panel at the end and the big panels at the top of the page. Even so, how long does it take you to work out what’s happening, even if you’re not so familiar with (superhero) comics?

Rather than asking what’s happening here when, though confusing, it is relatively easy to work it out, it’s much more interesting to show why this page can be confusing to new readers or manga readers, as is done in a later post. This is where the final page shown here comes from, on which commenter Telophase has marked up the flow in which a typical manga reader would read the page. According to them, a manga reader would figure out the visual flow from the artwork, rather than from the panel layout — looked at the page this way, it is confusing. Now that’s a good piece of criticism.

a page from Brave and the Bold 33

I’m not defending this comic; since I haven’t read it I can’t. Nor do I mind people making fun of a comic. What I object to are unfunny, lazy jokes done on material that doesn’t deserve them and the defensive attitude in the comments when a few people voiced their objections. But perhaps it’s a bit much to expect indepth analysis of such a piece of epheremal storytelling when pee jokes are so much easier…

Frank Frazetta 1928-2010

Frazetta's classic cover for A Princess of Mars

Coming across his work in the 1960s and 1970s, amid those decades’ absolute disconnect from the recent past and outright suspicion of junk culture, was a specific revelation for their being so very little out there like it. Frazetta’s work was one of the few consistent, visually accomplished gateways to somewhere else, a way of escape available to a generation of kids that was psychologically preparing to die when someone set the skies on fire. Frazetta’s were potent images, strange, of obvious skill and stuffed with conflicting messages. There were the soft women and the more dread, powerful ones. Men faced off against monsters but also nature, and in some cases their own savage impulses. There was light like the light we were used to but also strange colors, light like no one had seen but that Frazetta somehow understood. They weren’t inviting fantasies, but formidable ones, foreboding, aspirational rather than something that coddled or flattered you. If you went through the wardrobe into Narnia, events would likely fall into place, and you were pretty sure you could’ve handled that ring, but if you went to one of the worlds Frazetta painted something was going to eat you or stab you or have your soul. These were fantasies you steeled yourself towards rather than fell into. And so it was with Frank Frazetta’s art: it frequently impressed, it almost always inspired.

From The Comics Reporter excellent obituary of Frazetta, I think this paragraph captures the appeal of his art quite well. It was lush, exciting, exotic, but also a bit scary. Frazetta is of course often dismissed as no more than a panderer to the worst kind of adolescent wishfulfilment, but to do so is to miss both his obvious craft chops, as well as yes, his artistic talent.

The future is white

the Legion of Superheroes

And occasionally green. That’s the Legion of Superheroes above, DC comics’ 30th century superhero group, with heroes from all over the galaxy but still mighty white. As the team was originally concieved and developed in the whitebread world of early sixties DC this is not too surprising, but over the decades and with various reboots some colour had been added to the team, through new characters and re-imaginations of older ones. All for nothing though, as yet another continuity reboot for the LoSh series has dumped them back to their pristine white roots. They’re a good example of what Chris Sims calls the racial politics of regressive storytelling:

And much of the time — not always, but enough that it’s more than notable — they’re being passed back from a non-white character to an Aryan ideal. Jason Rusch is still part of Firestorm, but it’s back to being Ronnie Raymond’s Caucasian body. Kimiyo Hoshi is still Dr. Light, but that name’s been permanently soured by “Identity Crisis” and the fact that James Robinson had the original Dr. Light threaten to rape her children on the Justice League Satellite. Even the regressions of ostensibly white characters often have racially charged consequences: Wally West’s interracial marriage to Linda Park has been sidelined in favor of on-the-go suburbanites Barry Allen and Iris West, and Kyle Rayner (who was created as an Irish-American but later “revealed” to be the son of a Mexican-American CIA agent) has suffered the strange fate-worse-than-death of a fictional character who gets demoted from a starring role to a supporting one. He’s still a Green Lantern, but he’s not the Green Lantern.

This is pretty much a DC only problem, Marvel has always been slightly better (though not great) at having non-white characters and also has done much less rebooting of their main characters — they tried to remake Spider-Man into a funkier version in the early nineties and it backfired horribly. Though much of DC’s endless fidgeting has been awful, it did mean more room for characters of colour in a starring role. But in the last few years the pendulum has swung back as writers who grew up with the originals took over and started to “restore” them to their rightful places. The end result is the draining of colour that Chris describes. It does nothing to dissipate the idea that superheroes are for white folks only, or that superhero fans are uncomfortable with heroes of colour…

Hoisted by their own petard

Journalista links to a BBC report about the acquital of the AEL for publishing Holocaust cartoons:

A Dutch court has acquitted an Arab cultural group of hate crime for publishing a cartoon on its website questioning the Holocaust.

The Dutch arm of the Arab European League said it had wanted to highlight what it said was double standards.

It published the cartoon last year after a decision by Dutch prosecutors not to put MP Geert Wilders on trial for distributing cartoons of Muhammad.

What these dry facts miss is the pure irony of the verdict. The AEL (Arabic European League) had, as the report says, published cartoons to make clear the double standard in Dutch law and society regarding the way in which Jewish and Muslim sentiments are treated. The idea being that nobody cares if the prophet Muhammed is insulted or whether or not this insults and hurts Dutch Muslims, while even mild criticism of Israel is seen as anti-semitism and cartoons about the Holocaust are entirely taboo. Under Dutch law insulting a specific group of people can be a criminal offence and although its enforcement is sporadic, people have been convicted under it, the most famous example being that of evangelical preachers being convicted of exciting hatred against homosexual people.

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The AEL fully expected to be convicted and hence score a propaganda victory; what they didn’t expect is to hear their own arguments for publishing the offending cartoons being given as the reason why they weren’t offensive/insulting under the law. The AEL from the first insisted that the publication was meant to “expose double standards” and not insult anybody and the judge took them at their word…

Can comics be scary? Yes.

Richard Cook asks: can comics be scary?

Yes. Next question?

Asking whether or not comics can be scary is as boring and pointless as asking whether comics can be literature. Especially when you do it, like Cook does, by comparing comics to another medium, in this case film, and earnestly explain that comics are not able to do the same things movies do:

There’s certainly no way that comics can be scary in the same way that movies are scary. Comics can’t use mysterious noises or creepy music (textual representation of sound is a poor substitute). Also, since movie-goers instinctively understand that the world of the film extends beyond the view of the camera, horror films routinely have their monsters lurk just outside the frame. And they can startle the audience by having the monster (or a fake-scare cat) pop out from outside the camera’s view. In comics, establishing clear spatial relationships from one panel to the next is difficult enough without also having to imply that there’s something lurking off-panel. And the “temporally static” nature of comics makes it impossible to startle readers with anything popping out.

But the greatest advantage that horror movies have over comics has less to due with the technical differences between the media, and more to do with how the average person watches a movie. Over the decades, Hollywood and the theater chains trained audiences to watch movies in a certain way: you turn out the lights, ignore everyone else in the room, and stop thinking. Movie-goers become completely immersed in the narrative, and horror films exploit this immersion like no other genre. As an example, when the soon-to-be victim wanders through a dark hall to investigate a strange sound, the camera forces the viewer to follow the victim and vicariously experience everything they see and hear.

A mess of baseless assertions and naive reasoning there. You could argue in the exact same way that movies are completely unsuited for horror. How can you be scared when you’re watching the action on a silver screen metres away from you, always aware of that rectangular area, amongst dozens or hundreds of other peoplea ll sitting there munching popcorn? How can you immerse yourself fully that way when the music and camera swings always remind you of the artificiality of what you’re seeing?

There’s of course a long and venerable tradition of analysing comics in movie terms, but it becomes a crutch when you start to use it to determine what comics can and cannot do. It’s self evident that comics can scare people and the evidence can be found just by asking comics readers what comics scared them — in my own case both the X-Men “Days of Future Past” storyline as the Defenders story about hell on Earth scared the pants out of me when I first read them. There’s an equally long and venerable tradition of arguing about whether comics is a fully grownup medium capable of holding its place amongst its more succesful and respected cousins. But these discussions in the end always come down to personal opinions and tastes.

Far more interesting is to go beyond these very basic questions and look at how comics do things. If we assume that yes, comics can scare people, how do they do that? Given that you can’t use scary music and sound effects or any of the other tricks available to movies, how do you force a reader into immersion, then startle them? That’s something I would love to see experts (Steve Bissette or Curt Purcell perhaps) give their opinions on. Let’s find out how comics scare people than worry whether they can.