What would a Ken Macleod Culture novel look like?

So it turns out Iain Banks asked Ken MacLeod to continue the Culture after his death:

MacLeod said: “He had an idea for the next Culture novel and what he said to me was that he would like me to pick it up and run with it in my own way.

“I was very reluctant to agree even though Iain was insistent that it was something I would write in my own way rather than in a pastiche of his.

“Unfortunately, Iain left not even notes I could work from. If he had managed to get through the summer, he hoped to leave enough notes for me to work from if I wanted to.

As you know Bob, the very first Culture novel was dedicated to Ken MacLeod, so there’s no better person than him who could’ve continued the series. I understand why he’s reluctant to do so, but in this case I’d rather liked to have seen it. But at least Kevin J. Anderson can’t get his hands on it.

Playing Civ V the Culture way

One of the things that stayed with me the most from Iain M. Bank’s The Player of Games more than twenty years ago was the following:

Another revelation struck Gurgeh with a force almost as great; one reading—perhaps the best—of the way he’d always played was that he played as the Culture. He’d habitually set up something like the society itself when he constructed his positions and deployed his pieces; a net, a grid of forces and relationships, without any obvious hierarchy or entrenched leadership, and initially quite profoundly peaceful.

In all the games he’d played, the fight had always come to Gurgeh, initially. He’d thought of the period before as preparing for battle, but now he saw that if he’d been alone on the board he’d have done roughly the same, spreading slowly across the territories, consolidating gradually, calmly, economically… of course it had never happened; he always was attacked, and once the battle was joined he developed that conflict as assiduously and totally as before he’d tried to develop the patterns and potential of unthreatened pieces and undisputed territory.

The Player of Games is of course all about playing a particularly complicated game, insanely complicated even, which functions as the central controlling metaphor for a rather nasty interstellar empire the Culture wants to Do Something About. It made sense for the resolution to be about playing the game the Culture way, but ever since I’ve been looking at Grand Strategy and 4X games and how to play those the Culture way, starting with Master of Orion way back when.

Now last week I started getting into Sid Meier’s Civilisation V. Yes, I know, I’m so ahead of the times. After playing a first few games, I started thinking how I would play this game as the Culture. Obviously, it means going for the science victory rather than just attacking and conquering every other player, but how else should I play?

As we know from the Culture novels, the Culture isn’t military aggressive, but can respond quickly and with overwhelming force when provoked. This means building up an empire in Civ V that’s scientifically advanced, with enough resources (gold, otherwise) to quickly build an army when necessary. The other aspect of the Culture is that it is an exploring and flexible civilisation, continueously establishing new outposts and welcoming new peoples, as well as letting others leave. In Civ V terms this means therefore lots of scouting out the world, quickly establishing new colonies and forging ties with other civilisations and city states, including the occasional annexation of a city state.

As for simulating contact, there are the scouts and the diplomatic functions, trading directly with other civs, giving gifts and pledging protection to city states, with the spies acting in the background as Civ’s version of Special Circumstances. On the whole a Culture civilisation should focus on discovering new territories and settling them, improving the empire’s economy and keeping an eye on the more aggressive fellow civs. When need be a bit of dirty trickery should provide the excuse to start a war against an aggressor civ, after which the military forces should be hidden or dismantled again.

It may not be as much fun to play the Culture as it would be to go full Gandhi on the world and let rain the atom bombs, but it is an interesting challenge…

Iain M. Banks (16 February 1954 – 9 June 2013)

Iain M. Banks has died, of the cancer he’d revealed earlier this year he had. Though the news doesn’t come as a surprise, it’s still a shock. He was only fiftynine, far too young. It’s hard to say how much he meant to me personally. I’ve never met him, or had any contact with him, but his novels, especially his science fiction were –are– incredibly important to me.

More objectively, Banks himself was a paradigm breaker, somebody who could write both science fiction and “literary” fiction and be taken seriously with both, who kept writing both and who liberally mixed in his sf with his mainstream stories. There had been other science fiction writers who went in for more mainstream literature, not to mention an army of properly literary writers dabbling in science fiction, but I think he was to first to keep consistently writing sf and literary fiction, therefore helping open up space for science fiction to be taken serious as literature.

Not to mention of course the huge influence he has had on other writers. Entire generations of British sf writers grew up in his shadow. Many of my favourite writers owe a debt to him: Charlie Stross, Ken MacLeod, Jon Courtnay Grimwood, Liz Williams, Justina Robson, China Mieville, Richard Morgan, these are all writers in which I recognise Banks’ influence.

But there’s more. He was also a principled leftist, something he showed not only through his writing –the Culture as the ultimate communist post-scarity paradise– but also in his actions. He was vehemently opposed to the War on Iraq, to the point that he tore up his passport when the invasion started as a protest. As his obituary at the Stop the war Coalition website makes clear, he was also a supporter of the cultural boycott of Israel as a way to pressure the country into giving up its apartheid regime.

“We continue in our children, and in our works and in the memories of others; we continue in our dust and ash.” — Iain Banks, The Crow Road.

Iain M. Banks

Fuck. Fuck. Fuck. Fuck. Iain (M.) Banks has cancer and is not expected to live out the year:

“I have cancer. It started in my gall bladder, has infected both lobes of my liver and probably also my pancreas and some lymph nodes, plus one tumour is massed around a group of major blood vessels in the same volume, effectively ruling out any chance of surgery to remove the tumours either in the short or long term.”

He continued: “The bottom line, now, I’m afraid, is that as a late stage gall bladder cancer patient, I’m expected to live for ‘several months’ and it’s extremely unlikely I’ll live beyond a year. So it looks like my latest novel, The Quarry, will be my last.

“As a result, I’ve withdrawn from all planned public engagements and I’ve asked my partner Adele if she will do me the honour of becoming my widow (sorry – but we find ghoulish humour helps). By the time this goes out we’ll be married and on a short honeymoon. We intend to spend however much quality time I have left seeing friends and relations and visiting places that have meant a lot to us. Meanwhile my heroic publishers are doing all they can to bring the publication date of my new novel forward by as much as four months, to give me a better chance of being around when it hits the shelves.”

Damn, this is not good news to hear from one of your favourite novelists. I never met him, but his books had a huge impact on me, discovering them at a time when there were only three Culture books and before anybody I knew had ever heard of him. He has had a huge impact on the shape of UK science fiction in the nineties and noughties and without him, it’s hard to see how writers like Ken MacLeod, Richard Morgan, Neal Asher, Charlie Stross, Liz Williams or Justina Robson would’ve developed.

And of course he also wrote more general fiction, under his Iain Banks pseudonym. That too, is as good as anything I’ve ever read, The Bridge, Complicity and The Crow Road especially.

Good luck to him and his family.

Surface Detail – Iain M. Banks

Cover of Surface Detail


Surface Detail
Iain M. Banks
627 pages
published in 2010

The problem with any new Culture novel is that they’ll never be as good as the original three — Consider Phlebas, The Player of Games and Use of Weapons. Back in the late eighties when these books were first published there was literally nothing like them; now we know what the Culture is like, what to expect from Banks and there are whole generations of sf writers who have been influenced by him writing similar sort of novels. Yet everytime I still hope that the next Culture novel is as good as the first three, which is unfair — even if it is, it won’t have the same impact.

But Surface Detail comes close. From his first published book, The Wasp Factory, Banks has had a reputation for writing well crafted but often repulsive scenes of violence and torture and here he surpasses himself. Because in Surface Detail he gives us a horrifying but all too plausible idea: what if you could use virtual realities to create the hells your religion says sinners should be cast down into? What if civilisations routinely went through a stage in their development when their technology was good enough to create simulations of hell, but their morality still primitive enough to actually want to subject people to them? One of the first scenes in the book shows what that would look like from the inside and it’s not for the squeemish; it actually gave me some bad moments reading it just before I went to bed. No cuddly fantasy hell this; imagine whole creative output of an entire species devoted to making up ever more cruel tortures, without end.

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