Pushing the envelope only results in papercuts

Two comments by Jonathan M. from this thread at Torque Control brutally taken out of context:

I must admit to not understanding a) why one would write stuff that didn’t consciously push the envelope

[…]

I think that ‘pushing the envelope’ is a more useful term than avantgarde simply as a short-hand way of saying “don’t do what other people are doing”. Which is kind of a mantra for the postmodern age.

I always thought the essence of our postmodern age was the realisation that everything had been done and said already and worse, it is all still available at the click of a button, legally or otherwise on the internets. It’s pointless trying to go for the shock of the new, because there is nothing so new as to be shocking anymore; it’s a mug’s game.

New things are not in themselves more interesting than old ideas done well. Nobody will ever be surprised much by a new Terry Pratchett novel, yet I so much rather have him do several more Discworld books than attempting something novel. There’s a pleasure in seeing a familiar concept being done well.

Mainstream writers and science fiction

Typical. For the second time in a week somebody pulled a post I had set aside to respond to. This time it’s Will Ellwood who got cold feet and deleted his post on whether you can get too old to write science fiction. To be honest, it is an incoherent and rambling post, one of those where you can see the writer isn’t sure themselves what their points are, if any, but if I had to delete all my incoherent posts… Luckily Google remembers everything, because hidden in the jumble was an interesting point:

Often literary writers who have a go at writing what seems to be genre fiction get derided and mocked by genre fans for being unoriginal and clichéd. But are literary writers like Margaret Atwood, David Mitchell and Cormac McCarthy writing classical SF which is based around the question of ‘what if?’ or are they writing allegories and metaphor about the human condition which use the tools of SF as emphasis?

I would argue that to attempt to critique ‘The Road’ as a traditional post-apocalyptic novel would fail, as the novel is not an example of speculative world building and exploration, but a meditation on many themes. Not least the theme of a relationship between a dying father and his son in hopeless circumstances. To attempt such a critique would be to be genuinely and wilfully interpreting the book wrong.

Ellwood is riffing here on an earlier post by Damien G. Walter on whether or not new science fiction writers need to know their genre history:

But is knowing the history of SF essential to becoming a writer in the genre? On the one hand SF can be considered as an ongoing conversation spanning decades. It you enter that conversation without knowing what has already been said, you are not liable to say much of interest to people who have been following the arguments unfold for decades. But on the other hand if SF is a genre that seeks to find meaning in modern life, raw responses to that life might be mire interesting than viewpoints filtered through the mirror shaded gaze of the SF genre.

Ellwood argues that judging mainstream writers in genre terms when they’re attempting science fiction is missing the point, while Walters finds that it might even work in a writer’s favour to be ignorant of the genre. Both are provocative arguments in a field that has always had a bit of an inferiority complex when comparing itself to the literary mainstream. An inferiority complex fed by the frequent denial of mainstream writers dabbling in science fiction that they do so, of which Margaret Atwood is the most prominent recent examplar. It also galls that so often inferior works of mainstream writers are praised for their originality when so often they’re rote reworkings of old, old science fiction ideas and some never recognised sf writer has done it much better much earlier.

However, it’s not the 1970ties anymore and science fiction, though still routinely portrayed as an activity practised by spotty nerds living in their parents basement, has become ubiqitous, something you can’t help but be aware off, similar to how most people have some understanding of football (be it proper football or the American version) even if not interested in the game. Contemporary writers like David “not the comedian” Mitchell or Cormac McCarthy start with a much greater familiarity with science fiction than earlier writers could have. The science fiction ghetto has long since had its walls torn down and besides which, those walls have always been a lot less high than some sf fans like to believe. Heck, roughly half the writer entries in Clute and Nicholl’s Encyclopedia of Science Fiction are from outside the genre.

All of which means both Ellwood and Walters are right, up to a point. It is pointless to judge mainstream writers using science fiction as a tool for not adhering to traditional sfnal strengths like worldbuilding or sense of wonder when that’s not their intent. In Walters’ words, these writers may not be interested in joining the conversation sf as a genre is engaged in. Which is fair enough.

Yet having other priorities does not excuse a writer from getting the science fiction elements right. It is possible to critique The Road on its worldbuilding and unoriginality while still acknowledging its other strengths, to recognise that it stands in a long tradition of post-apocalyptic works, both genre and non-genre. And if people like Michael Chabon — who really should know better — insist that it isn’t science fiction, this should be protested. Science fiction’s own achievements should not be swept under the carpet just because some more literary acceptable writer has taken a shine to the subject. To be fair though, this seems to be more of a critic’s disease, with writers putting on some protective colouring not to be tarred by outdated notions about sf’s illegitimacy by those critics.

If we look at the big picture we may see that science fiction, which had a long prehistory of being proper literature before becoming a real genre in the safety of the pulp ghetto, may migrate back into the literary mainstream again, eventually just becoming one option amongst many for a writer. At the moment it’s almost where the detective story was in the seventies: acceptable for respectable writers to dabble in, as long as they don’t take it too seriously.

Missing the point

I’ve got a fair bit of sympathy for people who get annoyed when their culture is misrepresented or appropriated by some science fiction or fantasy writer looking for some exotic colour, but I think Kosin Grigor’s critique of China Miéville’s The City and the City misses the point:

Since we’re hardly lacking in places where people really do practice the kind of mental gymnastics that’s exercised in Besźel/Ul Qoma, the learned knowing of “ours” and “theirs” and never transgressing – though of course not as drastically as to literally unsee The Other Place – it strikes me as gutless to spend so much energy on crafting an allegory (and inevitably leaving it full of holes and failures in this desperate effort of making it Distinct; hell, one of the characters even attended a workshop on policing (real) politically divided cities so that once again we could be assured we’re not reading a roman à clef on any of them) instead of going all the way and writing a fantasy Stolac or what have you, and labelling it clearly as such. Sure, it would piss people off something rotten whichever real divided city one chose to write an alternative history and present reality of, but it’s not like the book isn’t already insulting in its carefree ignorance of its building blocks.

Some of the objections it raises may very well be valid, but it misses the point of the novel. The City and the City is not meant to be a standin for anything, or function as a metaphor for some really existing Eastern or Central European countries. The setting is not quite meant to be realist, rather than evoke just enough of a feeling of realism to serve its central conceit, that of two cities geographically sharing the exact same space yet being separated through the inhabitants of each city deliberately unseeing the other one. The book would not work if it was based on a real situation. I’m sure Kosin Grigor is right to say Miéville made a mess of the language and names and it therefore doesn’t work for them, but again, this is a fictional city we’re talking about, not meant to be representive of anything actually existing. That the language therefore is reminiscent of, but doesn’t quite work like real Eastern/Central European languages is a feature, not a bug.

It’s one thing to be annoyed by this, which I can well understand, but that doesn’t mean that Miéville is guilty of culturefail, as Kosin puts it. Miéville’s cities are not some Ruritania, created to indulge in “Balkans” cliches, but rather use Eastern/Central Europe as an inspiration in the same way that his earlier creation of New Crobuzon.was inspired by London, but not meant to be London. Ultimately everything about Besźel and Ul Qoma is in service to the central idea of unseeing; their existence only needs to make enough sense to support this and to criticise it for not being real enough is missing the point; it was never meant to be.

Finally a proper Marxist videogame

According to Jonathan McCalmont , Dead Space is The Shock Doctrine Gone Interplanetary:

The French intellectual and artist Jean Cocteau once said that for some, style is a simple way of saying complicated things. EA Redwood Shores’ Dead Space (2008) is a game that proves how much can be said with minute shifts of emphasis for while the game is ostensibly yet another title all about collecting money and killing monsters, Dead Space is a fiercely left wing game whose narrative constitutes a vicious critique of neoliberalism and the monetarist policies of Milton Friedman and the Chicago Boys. It is a game about the brutal economic dismemberment of developing economies in the name of Free Trade and how, finally, the world is starting to realise that you do not cure poverty with Shock Therapy as that only makes things worse. Much worse.

[…]

Indeed, the necromorphs are not alien interlopers into a natural process, but products of that process itself. This is an important distinction, as it chimes so well with the way in which Friedman talks about the free market. Indeed, one of the more intriguing tactics used during the rise of neoliberalism as a political doctrine is the idea of the free market being in some way natural, like a default setting. If this is true, then it follows that any intervention by the state in the market is a ‘distortion’ of the market and ‘unnatural’, but this is mere political rhetoric… the market is a human institution and, as such, it has no existence beyond that granted it by humans. Living in a state of bare-knuckle free market capitalism is no more natural than living in a Stalinist planned economy… and even if it was, it would not be clear what kind of moral or political authority ‘natural’ carries. It is not ‘natural’ to have a special room to defecate in, but it does not follow that we should all let it drop out the back like cart horses. Dead Space’s suggestion that the necromorphs’ presence is a result of the planet cracking suggests that the human costs of the market must be taken into account and not merely repressed with force. Indeed, the game’s final act sees Isaac Clarke desperately trying to mend fences with the hive mind by returning the marker to the planet. This also chimes intriguingly with the history of neoliberal thought…

You know, I think Jonathan might hve been slightly tongue in cheek here…

On bad reviews

I don’t quite know why I found this review of The Brave and the Bold #33 so annoying, as I neither read the series nor particularly like the creators (J. Michael Straczynski & Cliff Chang) involved. But it might have something to do with this:

Well, to start off with, Wonder Woman makes yellow light explode out a man’s pants, and not in a good way.

First, I couldn’t tell which direction the yellow stream is even supposed to be going. And what’s with the old duffer’s flying trucker cap? Isn’t it enough to be disrobing one person per panel with unfortunately pee-yellow light explosions?

Grand Ballroom, this way to the yellow pants! It’s like a Dr Suess, except not funny.

Below is the page being mocked. Now, apart from the hilarious joke actually not being all that funny, what is annoying about this “criticism” is that this page surely isn’t that difficult to understand? Two establishing shots with some cruise ship, some terrorist leader yakking away on his megaphone, a superhero flying towards him in a streak of yellow light (“Like pee hur hur hur”), slams into him from behind in the next shot, with the bottom three panels showing the bad guy being pushed at speed over the boat, losing his clothing in the process. The action flows from top to bottom, left to right, with the only tricky bit being the transition between panel three and four, when the camera moves from in front of the bad guy to his back. The art is a bit too static for my liking and a more “blurred” effect on the speed lines would’ve been more clear, but is this really such a bad sequence that pee jokes are the best you can say about it? Really?

a page from Brave and the Bold 33

Luckily the post moves on from pee jokes when describing the next problem page which, to be honest, could be a lot better:

a page from Brave and the Bold 33

I stared at this page and tried to figure out what the heck is happening. Finally, I decided that her bike flies between panel 4 and 5, although I don’t know why. Apparently so we can see Wonder Woman hanging onto the middle of the bike? I don’t even know.

The sequence in question, at the bottom of the page, is one that’s been used in hundreds of comics in one form or another: guy drives along, suddenly is driving in the air, looks down and sees Superman e.g. holding up his car. It’s done badly here, both because the background in the first two panels of the sequence is not very clear and because the panels themselves are too small, squashed between the payoff panel at the end and the big panels at the top of the page. Even so, how long does it take you to work out what’s happening, even if you’re not so familiar with (superhero) comics?

Rather than asking what’s happening here when, though confusing, it is relatively easy to work it out, it’s much more interesting to show why this page can be confusing to new readers or manga readers, as is done in a later post. This is where the final page shown here comes from, on which commenter Telophase has marked up the flow in which a typical manga reader would read the page. According to them, a manga reader would figure out the visual flow from the artwork, rather than from the panel layout — looked at the page this way, it is confusing. Now that’s a good piece of criticism.

a page from Brave and the Bold 33

I’m not defending this comic; since I haven’t read it I can’t. Nor do I mind people making fun of a comic. What I object to are unfunny, lazy jokes done on material that doesn’t deserve them and the defensive attitude in the comments when a few people voiced their objections. But perhaps it’s a bit much to expect indepth analysis of such a piece of epheremal storytelling when pee jokes are so much easier…