Playing Civ V the Culture way

One of the things that stayed with me the most from Iain M. Bank’s The Player of Games more than twenty years ago was the following:

Another revelation struck Gurgeh with a force almost as great; one reading—perhaps the best—of the way he’d always played was that he played as the Culture. He’d habitually set up something like the society itself when he constructed his positions and deployed his pieces; a net, a grid of forces and relationships, without any obvious hierarchy or entrenched leadership, and initially quite profoundly peaceful.

In all the games he’d played, the fight had always come to Gurgeh, initially. He’d thought of the period before as preparing for battle, but now he saw that if he’d been alone on the board he’d have done roughly the same, spreading slowly across the territories, consolidating gradually, calmly, economically… of course it had never happened; he always was attacked, and once the battle was joined he developed that conflict as assiduously and totally as before he’d tried to develop the patterns and potential of unthreatened pieces and undisputed territory.

The Player of Games is of course all about playing a particularly complicated game, insanely complicated even, which functions as the central controlling metaphor for a rather nasty interstellar empire the Culture wants to Do Something About. It made sense for the resolution to be about playing the game the Culture way, but ever since I’ve been looking at Grand Strategy and 4X games and how to play those the Culture way, starting with Master of Orion way back when.

Now last week I started getting into Sid Meier’s Civilisation V. Yes, I know, I’m so ahead of the times. After playing a first few games, I started thinking how I would play this game as the Culture. Obviously, it means going for the science victory rather than just attacking and conquering every other player, but how else should I play?

As we know from the Culture novels, the Culture isn’t military aggressive, but can respond quickly and with overwhelming force when provoked. This means building up an empire in Civ V that’s scientifically advanced, with enough resources (gold, otherwise) to quickly build an army when necessary. The other aspect of the Culture is that it is an exploring and flexible civilisation, continueously establishing new outposts and welcoming new peoples, as well as letting others leave. In Civ V terms this means therefore lots of scouting out the world, quickly establishing new colonies and forging ties with other civilisations and city states, including the occasional annexation of a city state.

As for simulating contact, there are the scouts and the diplomatic functions, trading directly with other civs, giving gifts and pledging protection to city states, with the spies acting in the background as Civ’s version of Special Circumstances. On the whole a Culture civilisation should focus on discovering new territories and settling them, improving the empire’s economy and keeping an eye on the more aggressive fellow civs. When need be a bit of dirty trickery should provide the excuse to start a war against an aggressor civ, after which the military forces should be hidden or dismantled again.

It may not be as much fun to play the Culture as it would be to go full Gandhi on the world and let rain the atom bombs, but it is an interesting challenge…

John Carter – Borelord of Mars



Had the movie been more like the the trailer it would’ve been more successful. But having just watched it on the BBC tonight I understand why it was such a box office failure. Boy did this drag, mainly out of the misguided desire to put a framing story around it. It also doesn’t help that John Carter himself is a huge dick during most of the film and an incompentent dick at that. Or that the story itself, that of the reluctant hero unwillingly learns to fight for a greater cause than his own greed, is so predictable.

All of that is fixable though. Cut out everything in the first fifteen-twentyfive minutes until Carter is chased by Apaches into the cave with the portal to Mars/Barsoom, tighten up some of the running to and fro once he’s on Barsoom and with the Tharg, cut at least some of the “Carter gets angry, gets in a fight and gets his arse kicked” scenes, then end the movie with him calling himself John Carter of Mars. That should cut out at least half an hour of tedium and puts the focus back on the fighting and the great setting. Edgar Rice Burroughs’ Barsoom is a great place for a spectacle film, but not if you load it up with tedious extras.

I’m not sure why Disney felt it necessary to make the film the way it did, why it didn’t just film A Princess of Mars, but it’s such a shame because it could’ve been a great sci-fi romp. When it does gets going it’s a great movie to watch. The CGIed Tharg look great, the Martian technology looks cool and the low gravity jumping looks fun. A missed opportunity.

Sophie Campbell: truly outrageous

I’ve loved Sophie Campbell’s character designs and bodyshapes ever since I discovered her artwork through Glory and it’s nowhere better shown off than in this cover concept for the new Jem & the Holograms comic from IDW. Because apparantly we need new comics for all half remembered eighties cartoon now. Not that I mind much, as I’ve always had a fondness for Jem. And if there’s anybody able to update their look and make them look great, it’s Campbell, as her design sketches at io9 show.

What I love about it is the soft, chunky, almost squat look of these bodies, sexy without pandering, updating Jem’s look without making it generic. Brilliant stuff.

UPDATE: since Sophie Campbell has gone public with her transition, I thought it only decent to update her pronouns here.

2014 in review

I never really like this time of year. Everybody gets introspective and moody, brooding about their failure to do everything they set out to do the past year, or worse, gets smug about everything they did accomplish. It invites melancholy and that’s one of my weaknesses. I hate endings, hate saying goodbye. Nevertheless I would like to say some things about 2014, if only to end the blogging year properly.

It hasn’t been a bad year for me personally, state of the world be damned. Last year I spent a large chunk of the year underemployed, without assignment but still paid, which wouldn’t have been so bad if it hadn’t been for the perrenial anxiety that brings with it. Personally I’d love not having to go to work ever again but if I must I’d rather not worry about my employability. This year was better: I ended 2013 on assignment to one Big Dutch Bank only to have the project end in December and switched another Big Dutch Bank in January, which was a fun job but for the commute: Amsterdam to Utrecht to Zeist, by public transport. Fortunately or otherwise that assignment ended to in May, so I got to go to Yet Another Big Dutch Bank, the only one I hadn’t work for yet and am still there. This time it’s in Amsterdam and I literally look out on the offices of the bank I ended 2013 with…

My personal life is still in stasis so to speak. It’s now been over three years since Sandra died, yet I still miss her daily. I miss the companionship of being in a relation, of having somebody other than cats to come home to and share your life with. My family is wonderful, if annoying at times, but that’s not the same. Being home at Christmas underscored that, nice though it was.

But I’m not looking for a new relationship either. I don’t want somebody new; I want Sandra and since that’s impossible I’d rather live on my own. I just can’t fathom going through that whole process of learning to live with somebody all over again.

Not to ened on a downer, what was good this year was getting back further into fandom again. The Worldcon was great and for next year I’ve lined up a couple of cons to go to. Hopefully get a bit more sociable this year.